Version: 2023.1

SubPassDescriptor

struct in UnityEngine.Rendering

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描述

Structure discribing a single native subpass.

变量

colorOutputsArray of attachment indices to be used as the color render targets in this sub pass. These are specificed as indices into the attachment array passed to CommandBuffer.BeginRenderPass.
flagsFlags controlling specific reading behaviour of depth and stencil attachments.
inputsArray of attachment indices to be used as input attachments in this sub pass. These are specificed as indices into the attachment array passed to CommandBuffer.BeginRenderPass.