控制如何将纹理应用于线和轨迹。
Stretch | 沿线的整个长度映射纹理一次。 |
Tile | 基于其长度(采用世界单位)沿线重复纹理。若要设置平铺速率,请使用 Material.SetTextureScale。 |
DistributePerSegment | 沿线的整个长度映射纹理一次(假设所有顶点均匀分布)。 |
RepeatPerSegment | 沿线重复纹理(按每个线细分段一次的速率重复)。若要调整平铺速率,请使用 Material.SetTextureScale。 |
Static | Trails do not change the texture coordinates of existing points when they add or remove points. |
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