Version: 2023.1

Coverage

class in UnityEngine.TestTools

切换到手册

描述

描述 mono 所公开的代码覆盖率数据的接口。

Use one of the following methods to enable coverage:
1) Use the Coverage.enabled API
2) Use the Command line argument -enableCodeCoverage in batchmode

Code Coverage is a measure of how much of your code has been executed. It is normally associated with automated tests, but you can gather coverage data in Unity at any time when the Editor is running. It is typically presented as a report that shows the percentage of the code that has been executed. For automated testing the report does not measure the quality of tests, only whether your code is executed by PlayMode and EditMode tests. It is especially useful to check that critical or high risk areas of your code are covered, because they should receive the most rigorous testing.

You can use the Code Coverage package to gather and present code coverage information from your automated tests. Additionally, the Code Coverage package offers a Coverage Recording feature which allows capturing coverage data on demand, for manual testing or when there are no automated tests in the project.

Note that in Unity 2019 and 2020 you can enable Code Coverage in General Preferences. This was removed in Unity 2021; the user interface for managing Code Coverage is now entirely inside the Code Coverage package.

静态变量

enabledEnables or disables code coverage. Note that Code Coverage can affect the performance.

静态函数

GetSequencePointsFor为指定的方法返回覆盖率序列点。请参阅 CoveredSequencePoint 以了解有关此方法返回的覆盖率数据的更多信息。
GetStatsFor为指定方法返回覆盖率摘要。请参阅 CoveredMethodStats 以了解有关此方法返回的覆盖率统计信息的更多信息。
GetStatsForAllCoveredMethods为自从启动 Unity 进程或调用 Coverage.ResetAll() 以来所调用的所有方法返回覆盖率摘要。
ResetAll重置所有覆盖率数据。
ResetFor重置指定方法的覆盖率数据。