渲染管线管理器。
currentPipeline | Returns the active RenderPipeline. |
pipelineSwitchCompleted | Indicate when Render Pipeline switch is in progress. |
activeRenderPipelineAssetChanged | Delegate that you can use to invoke custom code when the current RenderPipelineAsset between frames has changed. |
activeRenderPipelineCreated | Delegate that you can use to invoke custom code right after RenderPipelineManager.currentPipeline is created. |
activeRenderPipelineDisposed | Delegate that you can use to invoke custom code right before RenderPipelineManager.currentPipeline is disposed. |
activeRenderPipelineTypeChanged | Delegate that you can use to invoke custom code when Unity changes the active render pipeline, and the new RenderPipeline has a different type to the old one. |
beginCameraRendering | Delegate that you can use to invoke custom code before Unity renders an individual Camera. |
beginContextRendering | Delegate that you can use to invoke custom code at the start of RenderPipeline.Render. |
beginFrameRendering | Delegate that you can use to invoke custom code at the start of RenderPipeline.Render. |
endCameraRendering | Delegate that you can use to invoke custom code after Unity renders an individual Camera. |
endContextRendering | Delegate that you can use to invoke custom code at the end of RenderPipeline.Render. |
endFrameRendering | Delegate that you can use to invoke custom code at the end of RenderPipeline.Render. |