Provides an interface to get time information from Unity.
For more information, see the following pages in the User Manual: Time and Framerate Management Order of execution for event functions.
captureDeltaTime | Slows your application’s playback time to allow Unity to save screenshots in between frames. |
captureDeltaTimeRational | Slows your application’s playback time to allow Unity to save screenshots in between frames. |
captureFramerate | Time.captureDeltaTime 的倒数。 |
deltaTime | The interval in seconds from the last frame to the current one (Read Only). |
fixedDeltaTime | 执行物理和其他固定帧率更新(如 MonoBehaviour 的 FixedUpdate)的时间间隔(以秒为单位)。 |
fixedTime | The time since the last FixedUpdate started (Read Only). This is the time in seconds since the start of the game. |
fixedTimeAsDouble | The double precision time since the last FixedUpdate started (Read Only). This is the time in seconds since the start of the game. |
fixedUnscaledDeltaTime | The timeScale-independent interval in seconds from the last MonoBehaviour.FixedUpdate phase to the current one (Read Only). |
fixedUnscaledTime | The timeScale-independent time at the beginning of the last MonoBehaviour.FixedUpdate phase (Read Only). This is the time in seconds since the start of the game. |
fixedUnscaledTimeAsDouble | The double precision timeScale-independent time at the beginning of the last FixedUpdate (Read Only). This is the time in seconds since the start of the game. |
frameCount | The total number of frames since the start of the game (Read Only). |
inFixedTimeStep | 如果在固定时间步长回调(如 MonoBehaviour 的 FixedUpdate)内调用,则返回 true,否则返回 false。 |
maximumDeltaTime | The maximum value of Time.deltaTime in any given frame. This is a time in seconds that limits the increase of Time.time between two frames. |
maximumParticleDeltaTime | 帧可以在粒子更新上耗用的最长时间。如果帧耗用的时间超过该值,则将更新拆分为多个较小的更新。 |
realtimeSinceStartup | 游戏开始以来的实际时间(只读)。 |
realtimeSinceStartupAsDouble | The real time in seconds since the game started (Read Only). Double precision version of realtimeSinceStartup. |
smoothDeltaTime | 经过平滑处理的 Time.deltaTime(只读)。 |
time | The time at the beginning of this frame (Read Only). |
timeAsDouble | The double precision time at the beginning of this frame (Read Only). This is the time in seconds since the start of the game. |
timeAsRational | The time this frame has started (Read Only). This is the time in seconds since the start of the game represented as a RationalTime. |
timeScale | The scale at which time passes. |
timeSinceLevelLoad | The time since this frame started (Read Only). This is the time in seconds since the last non-additive scene has finished loading. |
timeSinceLevelLoadAsDouble | The double precision time since this frame started (Read Only). This is the time in seconds since the last non-additive scene has finished loading. |
unscaledDeltaTime | 从上一帧到当前帧的独立于 timeScale 的时间间隔(以秒为单位)(只读)。 |
unscaledTime | The timeScale-independent time for this frame (Read Only). This is the time in seconds since the start of the game. |
unscaledTimeAsDouble | The double precision timeScale-independent time for this frame (Read Only). This is the time in seconds since the start of the game. |