Version: 2023.1





要启用序列化,则应用 [Serializable] 属性。有关序列化的更多信息,请参阅脚本序列化

This attribute is not required for classes that derive from serialized Unity classes, such as MonoBehaviour, ScriptableObject and ScriptedImporter.

See Also: NonSerialized, SerializeReference, SerializeField, JsonUtility.FromJson

The following example creates a custom PlayerStats struct and gives it the [Serializable] attribute, which makes it serializable. It then creates a private field of type PlayerStats, and applies the [SerializeField] attribute to it, to make it show up in the Inspector.

using System;
using UnityEngine;

public class Player : MonoBehaviour { //Declare a custom struct. The [Serializable] attribute ensures //that its content is included when the 'stats' field is serialized. [Serializable] public struct PlayerStats { public int movementSpeed; public int hitPoints; public bool hasHealthPotion; }

//Use [SerializeField] attribute to ensure that the private field is serialized [SerializeField] private PlayerStats stats; }