可由 XR 输入或发送的触觉数据进行更新的 XR 节点的枚举。
**注意:**GameController、TrackingReference 和 HardwareTracker 类型被认为是非单一节点,因为每个类型可以有很多节点。因此,InputTracking.GetLocalPosition 和 InputTracking.GetLocalRotation 将无法使用这些值。请改用 InputTracking.GetNodeStates。 **注意:**只有具有有效触觉设备作为端点的 XR 节点才能被发送触觉数据。
LeftEye | 表示左眼的节点。 |
RightEye | 表示右眼的节点。 |
CenterEye | 表示左眼和右眼之间的点的节点。 |
Head | 表示用户头部的节点。 |
LeftHand | 表示左手的节点。 |
RightHand | 表示右手的节点。 |
GameController | 表示与特定的手无关的跟踪游戏控制器。 |
TrackingReference | 表示可用作跟踪区域中的参考点的静止物理设备。 |
HardwareTracker | 表示为自身附加的对象提供跟踪数据的物理设备。 |
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