• Unity.Formats.USD
    • ActiveExportPolicy
    • BasisTransformation
    • BlendShapeSample
      • Fields
        • offsets
        • pointIndices
    • CameraExporter
      • Methods
        • ExportCamera
    • CameraImporter
      • Methods
        • BuildCamera
    • CubeImporter
      • Methods
        • BuildCube
    • ExportContext
      • Fields
        • activePolicy
        • analyticsTotalTimeStopwatch
        • basisTransform
        • bindPoses
        • boneToRoot
        • exportMaterials
        • exportNative
        • exportRoot
        • exportTransformOverrides
        • matMap
        • meshToBones
        • meshToSkelRoot
        • pathToBone
        • plans
        • samples
        • scale
        • scene
        • skelSortedMap
    • ExportFunction
    • ExportHelpers
      • Methods
        • ExportGameObjects
        • InitForSave
    • ExportPlan
      • Fields
        • exporters
    • Exporter
      • Fields
        • data
        • exportFunc
        • path
        • sample
    • HdrpShaderExporter
      • Methods
        • ExportLit
    • HdrpShaderImporter
      • Constructors
        • HdrpShaderImporter
      • Methods
        • ImportFromUsd
    • HierarchyBuilder
      • Methods
        • BuildGameObjects
    • IImportPostProcessComponents
      • Methods
        • PostProcessComponents
    • IImportPostProcessHierarchy
      • Methods
        • PostProcessHierarchy
    • IImportProcessUsd
      • Methods
        • ProcessUsd
    • IImporter
      • Methods
        • BeginReading
        • Import
    • IRestorable
      • Methods
        • FromCachedData
        • IsRestoredFromCachedData
        • ToCachedData
    • ISanitizable
      • Methods
        • Sanitize
    • ImportHelpers
      • Methods
        • ImportSceneAsGameObject
        • InitForOpen
    • ImportMode
    • ImportType
    • ImporterBase
      • Methods
        • ApproximatelyEqual
        • GetOrAddComponent
        • MakeRelativePath
        • MoveComponentFirst
        • MoveComponentLast
    • InitUsdWithAnalytics
      • Methods
        • Initialize
    • InstanceImporter
      • Methods
        • BuildPointInstances
        • BuildSceneInstances
    • MaterialExporter
      • Fields
        • ExportRegistry
        • kHdrpFallbackHandler
        • kLwrpFallbackHandler
        • kStandardFallbackHandler
      • Methods
        • ExportMaterial
    • MaterialExporter.ExportHandler
    • MaterialImportMode
    • MaterialImporter
      • Fields
        • OnResolveTexture
      • Methods
        • BuildMaterial
        • CombineRoughness
        • GetSurfaceShaderPrim
        • ImportConnectedTexture
        • ProcessMaterialBindings
    • MaterialImporter.TextureResolver
    • MaterialMap
      • Fields
        • useOriginalShaderIfAvailable
      • Properties
        • DisplayColorMaterial
        • MetallicWorkflowMaterial
        • SpecularWorkflowMaterial
        • this
      • Methods
        • AssignColor
        • ClearRequestedBindings
        • GetEnumerator
        • GetPrimvars
        • InstantiateSolidColor
        • RequestBinding
        • SetPrimvars
    • MaterialMap.MaterialBinder
    • MeshExporter
      • Methods
        • AddUVPrimvar
        • ExportMesh
        • ExportSkinnedMesh
    • MeshImportFunction<T>
    • MeshImportOptions
      • Fields
        • boundingBox
        • color
        • debugShowSkeletonBindPose
        • debugShowSkeletonRestPose
        • generateLightmapUVs
        • normals
        • points
        • tangents
        • topology
        • triangulateMesh
        • unwrapAngleError
        • unwrapAreaError
        • unwrapHardAngle
        • unwrapPackMargin
    • MeshImportStrategy
      • Constructors
        • MeshImportStrategy
      • Methods
        • BeginReading
        • Import
    • MeshImporter
      • Methods
        • BuildMesh
        • BuildSkinnedMesh
        • ImportSkinning
        • ReadGeomSubsets
        • ShouldCompute
        • ShouldImport
    • MeshImporter.GeometrySubsets
      • Constructors
        • GeometrySubsets
      • Properties
        • Subsets
    • MeshStaticPropertiesData
    • NativeExporter
      • Methods
        • ExportObject
    • NativeImporter
      • Methods
        • ImportObject
    • ObjectContext
      • Fields
        • additionalData
        • gameObject
        • path
        • sample
    • PackageUtils
      • Methods
        • GetCallerRelativeToProjectFolderPath
        • GetRelativeFolderPath
    • PayloadPolicy
    • PrimMap
      • Constructors
        • PrimMap
      • Fields
        • MeshSubsets
        • SkelBindings
        • SkelCache
        • SkinningQueries
      • Properties
        • Cameras
        • ContainsPointInstances
        • Cubes
        • HasErrors
        • Materials
        • Meshes
        • SkelRoots
        • Skeletons
        • Spheres
        • Xforms
        • this
      • Methods
        • AddInstance
        • AddInstanceRoot
        • AddPrototypeRoot
        • Clear
        • DestroyAll
        • GetEnumerator
        • GetInstanceRoots
        • GetPrototypeRootPaths
        • TryGetValue
    • PrimMap.InstanceRoot
      • Fields
        • gameObject
        • prototypePath
    • ReadAllJob<T>
      • Constructors
        • ReadAllJob
      • Properties
        • Current
      • Methods
        • Dispose
        • Execute
        • GetEnumerator
        • MoveNext
        • Reset
        • Run
    • SanitizedCameraSample
      • Methods
        • Sanitize
    • SanitizedMeshSample
      • Methods
        • BackupTopology
        • FromCachedData
        • IsRestoredFromCachedData
        • IsTopologyBackedUp
        • Sanitize
        • ToCachedData
    • SanitizedXformSample
      • Methods
        • Sanitize
    • SceneExporter
      • Methods
        • Export
        • SyncExportContext
    • SceneImportOptions
      • Fields
        • changeHandedness
        • enableGpuInstancing
        • forceRebuild
        • importCameras
        • importHierarchy
        • importMeshes
        • importMonoBehaviours
        • importPointInstances
        • importSceneInstances
        • importSkinWeights
        • importSkinning
        • importTransforms
        • interpolate
        • materialImportMode
        • materialMap
        • meshOptions
        • payloadPolicy
        • projectAssetPath
        • scale
        • usdRootPath
        • useDisplayColorAsFallbackMaterial
      • Properties
        • ImportType
        • ShouldBindMaterials
    • SceneImporter
      • Fields
        • ActiveMeshImporter
      • Methods
        • BuildScene
        • ImportUsd
    • SceneImporter.ImportException
      • Constructors
        • ImportException
    • SgUsdPreviewSurfaceShaderExporter
      • Methods
        • CopyTextureSettings
        • Export
        • GetTextureOutputFromChannelMask
        • UVMaskToChannelName
    • SgUsdPreviewSurfaceShaderExporter.RenderPipeline
    • SgUsdPreviewSurfaceShaderExporter.TextureSettings
      • Fields
        • Identity
        • textureBias
        • textureScale
        • uvChannelName
        • uvTransform
      • Methods
        • Equals
    • SgUsdPreviewSurfaceShaderExporter.TextureUVTransform
      • Fields
        • rotation
        • scale
        • translation
      • Properties
        • Identity
      • Methods
        • Equals
    • ShaderExporterBase
      • Fields
        • _metalGlossChannelSwapMaterial
        • _normalChannelMaterial
      • Methods
        • SetupTexture
    • ShaderExporterBase.ConversionType
    • ShaderImporterBase
      • Constructors
        • ShaderImporterBase
      • Fields
        • Clearcoat
        • ClearcoatMap
        • ClearcoatRoughness
        • Diffuse
        • DiffuseMap
        • Displacement
        • DisplacementMap
        • Emission
        • EmissionMap
        • Metallic
        • MetallicMap
        • Normal
        • NormalMap
        • Occlusion
        • OcclusionMap
        • Opacity
        • OpacityMap
        • OpacityThreshold
        • Roughness
        • RoughnessMap
        • Specular
        • SpecularMap
      • Properties
        • IsSpecularWorkflow
        • Material
      • Methods
        • ImportColorOrMap
        • ImportFromUsd
        • ImportParametersFromUsd
        • ImportValueOrMap
    • SkelAnimationSample
      • Fields
        • blendShapeWeights
        • blendShapes
        • joints
        • rotations
        • scales
        • translations
    • SkelBindingSample
      • Fields
        • animationSource
        • blendShapeTargets
        • blendShapes
        • geomBindTransform
        • jointIndices
        • jointWeights
        • joints
        • skeleton
    • SkelRootSample
      • Fields
        • animationSource
        • skeleton
    • SkeletonExporter
      • Methods
        • ExportSkelAnimation
        • ExportSkelRoot
        • ExportSkeleton
    • SkeletonImporter
      • Methods
        • BuildBindTransforms
        • BuildDebugBindTransforms
        • BuildSkeletonBone
        • BuildSkinnedMesh
    • SkeletonIo
      • Methods
        • GetBones
        • RegisterSkeleton
    • SkeletonSample
      • Fields
        • bindTransforms
        • joints
        • restTransforms
    • SkinnedMeshUnityDiff
      • Fields
        • m_unityMesh
        • m_usdMesh
    • SkinnedMeshUsdDiff
      • Fields
        • m_basisTransform
        • m_usdFile
        • m_usdMeshPath
    • SphereImporter
      • Methods
        • BuildSphere
    • StandardShaderExporter
      • Methods
        • ExportGeneric
        • ExportStandard
        • ExportStandardRoughness
        • ExportStandardSpecular
    • StandardShaderImporter
      • Constructors
        • StandardShaderImporter
      • Methods
        • ImportFromUsd
    • UnityMaterialData
      • Fields
        • colorArgs
        • floatArgs
        • shaderKeywords
        • shaderName
        • vectorArgs
    • UnityPreviewSurfaceSample
      • Fields
        • unity
    • UnitySkeleton
      • Fields
        • bones
        • rootBone
    • UrpShaderImporter
      • Constructors
        • UrpShaderImporter
      • Methods
        • ImportFromUsd
    • UsdAssemblyRoot
    • UsdAsset
      • Fields
        • LastHandedness
        • LastScale
        • m_boundingBox
        • m_changeHandedness
        • m_color
        • m_debugPrintVariabilityCache
        • m_debugShowSkeletonBindPose
        • m_debugShowSkeletonRestPose
        • m_displayColorMaterial
        • m_enableGpuInstancing
        • m_generateLightmapUVs
        • m_importCameras
        • m_importHierarchy
        • m_importMeshes
        • m_importMonoBehaviors
        • m_importPointInstances
        • m_importSceneInstances
        • m_importSkinning
        • m_importTransforms
        • m_interpolation
        • m_materialImportMode
        • m_metallicWorkflowMaterial
        • m_normals
        • m_payloadPolicy
        • m_points
        • m_projectAssetPath
        • m_scale
        • m_specularWorkflowMaterial
        • m_tangents
        • m_topology
        • m_unwrapAngleError
        • m_unwrapAreaError
        • m_unwrapHardAngle
        • m_unwrapPackMargin
        • m_usdRootPath
        • m_usdTimeOffset
        • m_usdVariabilityCache
        • m_useOriginalShaderIfAvailable
      • Properties
        • Length
        • usdFullPath
      • Methods
        • DestroyAllImportedObjects
        • ExportOverrides
        • GetScene
        • ImportUsdAsCoroutine
        • OptionsToState
        • PrepOptionsForTimeChange
        • Reload
        • RemoveAllUsdComponents
        • SetPayloadState
        • SetTime
        • SetVariantSelection
        • StateToOptions
    • UsdAssetEditor
      • Methods
        • OnEnable
        • OnInspectorGUI
    • UsdBuildPostProcess
      • Methods
        • OnPostprocessBuild
    • UsdEditorAnalytics
      • Fields
        • sUsdEditorAnalyticsEvents
      • Methods
        • SendExportEvent
        • SendImportEvent
        • SendRecorderExportEvent
        • SendReimportEvent
        • SendUsageEvent
    • UsdEditorAnalytics.ImportResult
      • Fields
        • ContainsMaterials
        • ContainsMeshes
        • ContainsPointInstancer
        • ContainsSkel
        • ImportType
        • Success
      • Properties
        • Default
    • UsdLayerStack
      • Fields
        • m_layerStack
        • m_mutedLayers
        • m_targetLayer
      • Methods
        • SaveLayerStack
        • SaveToLayer
    • UsdLayerStackEditor
      • Methods
        • OnInspectorGUI
    • UsdMenu
      • Methods
        • MenuExportTransforms
        • MenuLoadSubtree
        • MenuUnloadSubtree
    • UsdModelRoot
      • Fields
        • m_modelAssetPath
        • m_modelName
        • m_modelVersion
    • UsdPayload
      • Properties
        • IsLoaded
      • Methods
        • Load
        • SetInitialState
        • Unload
        • Update
    • UsdPlayableAsset
      • Fields
        • SourceUsdAsset
      • Properties
        • clipCaps
        • duration
      • Methods
        • CreatePlayable
        • GetUsdAsset
    • UsdPlayableBehaviour
      • Fields
        • playableAsset
      • Methods
        • OnBehaviourPause
        • OnBehaviourPlay
        • OnGraphStart
        • OnGraphStop
        • PrepareData
        • PrepareFrame
        • ProcessFrame
    • UsdPlayableTrack
      • Methods
        • OnCreateClip
    • UsdPrimSource
      • Fields
        • m_usdPrimPath
    • UsdPrimSourceEditor
      • Methods
        • OnInspectorGUI
    • UsdRecorderBehaviour
      • Fields
        • Clip
      • Methods
        • BeginRecording
        • OnBehaviourPause
        • OnBehaviourPlay
        • OnFrameEnd
        • OnGraphStart
        • OnGraphStop
        • OnPlayableCreate
        • OnPlayableDestroy
        • ProcessFrame
        • StopRecording
    • UsdRecorderClip
      • Fields
        • m_activePolicy
        • m_convertHandedness
        • m_exportMaterials
        • m_exportRoot
        • m_usdFile
      • Properties
        • Context
        • IsUSDZ
        • UsdScene
        • clipCaps
      • Methods
        • CreatePlayable
        • GetExportRoot
        • OnDestroy
    • UsdRecorderTrack
    • UsdVariantSet
      • Fields
        • m_primPath
        • m_selected
        • m_variantCounts
        • m_variantSetNames
        • m_variants
      • Methods
        • ApplyVariantSelections
        • GetVariantSelections
        • LoadFromUsd
    • UsdVariantSetEditor
      • Methods
        • OnInspectorGUI
    • UsdzExporter
      • Methods
        • ExportUsdz
    • XformExporter
      • Methods
        • ExportXform
        • GetLocalTransformMatrix
        • WriteSparseOverrides
    • XformImporter
      • Methods
        • BuildSceneRoot
        • BuildXform
        • ImportXform
        • UndoRootTransform