Class SceneImportOptions
Indicates how the scene should be imported from USD to Unity.
Inherited Members
Namespace: Unity.Formats.USD
Assembly: solution.dll
Syntax
[Serializable]
public class SceneImportOptions
  Fields
| Name | Description | 
|---|---|
| changeHandedness | Typically USD data is right-handed and Unity is left handed; this option indicates how that conversion should be handled.  | 
      
| enableGpuInstancing | Enable GPU instancing on materials for point and scene instances. Note this may negatively impact framerate in some cases.  | 
      
| forceRebuild | Force components and objects to be rebuilt, instead of reusing existing objects.  | 
      
| importCameras | |
| importHierarchy | |
| importMeshes | |
| importMonoBehaviours | |
| importPointInstances | |
| importSceneInstances | |
| importSkinWeights | |
| importSkinning | |
| importTransforms | |
| interpolate | Apply linear interpolation when requesting values between time samples.  | 
      
| materialImportMode | Indicates how materials are handled, see enum for details.  | 
      
| materialMap | A set of registered mappings from USD shader ID to Unity material.  | 
      
| meshOptions | The default options for how to import meshes.  | 
      
| payloadPolicy | |
| projectAssetPath | The root location in the Unity project where imported files will be created.  | 
      
| scale | A uniform scale to apply to the entire imported scene. Note that this scale is baked into every object, which is required for the Unity skinned mesh renderer, since it uses a parent-relative mesh baking scheme.  | 
      
| usdRootPath | The path in the USD file at which to import/export.  | 
      
| useDisplayColorAsFallbackMaterial | When no material is bound, setup a default material to consume the display color. If the object color is not imported, a default white material will be assigned.  | 
      
Properties
| Name | Description | 
|---|---|
| ImportType | Indicates what type of import is being performed.  | 
      
| ShouldBindMaterials | Indicates if the importer should attempt to bind materials.  |