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    Method ProcessMaterialBindings

    ProcessMaterialBindings(Scene, SceneImportOptions)

    Computes the bound material using UsdShade's inherited binding logic. If a material is bound, the request callback is executed to enable the caller to bind the material to the Unity geometry.

    Declaration
    public static void ProcessMaterialBindings(Scene scene, SceneImportOptions importOptions)
    Parameters
    Type Name Description
    Scene scene
    SceneImportOptions importOptions
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