Method ProcessMaterialBindings
ProcessMaterialBindings(Scene, SceneImportOptions)
Computes the bound material using UsdShade's inherited binding logic. If a material is bound, the request callback is executed to enable the caller to bind the material to the Unity geometry.
Declaration
public static void ProcessMaterialBindings(Scene scene, SceneImportOptions importOptions)
Parameters
Type | Name | Description |
---|---|---|
Scene | scene | |
SceneImportOptions | importOptions |