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    Class UsdLayerStack

    A mechanism for managing USD layers in a multi-layer shot context.

    Inheritance
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    UsdLayerStack
    Inherited Members
    MonoBehaviour.IsInvoking()
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    MonoBehaviour.StartCoroutine(string, object)
    MonoBehaviour.StartCoroutine(IEnumerator)
    MonoBehaviour.StartCoroutine_Auto(IEnumerator)
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    MonoBehaviour.print(object)
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    Object.FindObjectsOfType(Type)
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    Object.FindObjectsByType(Type, FindObjectsSortMode)
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    Object.DestroyObject(Object, float)
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    Object.FindSceneObjectsOfType(Type)
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    Object.FindAnyObjectByType<T>()
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    Object.ToString()
    Object.name
    Object.hideFlags
    object.Equals(object, object)
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    object.GetType()
    object.MemberwiseClone()
    Namespace: Unity.Formats.USD
    Assembly: solution.dll
    Syntax
    [RequireComponent(typeof(UsdAsset))]
    public class UsdLayerStack : MonoBehaviour

    Fields

    Name Description
    m_layerStack
    m_mutedLayers
    m_targetLayer

    Methods

    Name Description
    SaveLayerStack(Scene, string[])

    Ensure each layer path is expressed in the USD sub layer stack of the given scene, creating the sublayer USD files if needed.

    SaveToLayer()

    Writes overrides to the currently targeted subLayer.

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