Class UsdRecorderClip
Inherited Members
ScriptableObject.SetDirty()
ScriptableObject.CreateInstance<T>()
Object.GetHashCode()
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindObjectOfType<T>()
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: Unity.Formats.USD
Assembly: solution.dll
Syntax
public class UsdRecorderClip : PlayableAsset, IPlayableAsset, ITimelineClipAsset
Fields
| Name | Description |
|---|---|
| m_activePolicy | |
| m_convertHandedness | |
| m_exportMaterials | |
| m_exportRoot | |
| m_usdFile |
Properties
| Name | Description |
|---|---|
| Context | |
| IsUSDZ | |
| UsdScene | |
| clipCaps |
Methods
| Name | Description |
|---|---|
| CreatePlayable(PlayableGraph, GameObject) | Implement this method to have your asset inject playables into the given graph. |
| GetExportRoot(PlayableGraph) | |
| OnDestroy() |