Class UsdRecorderClip
Inherited Members
      ScriptableObject.SetDirty()
    
    
    
    
      ScriptableObject.CreateInstance<T>()
    
    
    
      Object.GetHashCode()
    
    
    
    
    
    
    
    
      Object.Instantiate<T>(T)
    
    
      Object.Instantiate<T>(T, Vector3, Quaternion)
    
    
      Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    
    
      Object.Instantiate<T>(T, Transform)
    
    
    
    
    
    
    
    
    
    
    
    
    
      Object.DestroyObject(Object)
    
    
    
    
      Object.FindObjectsOfType<T>()
    
    
      Object.FindObjectsByType<T>(FindObjectsSortMode)
    
    
    
      Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
    
    
      Object.FindObjectOfType<T>()
    
    
    
      Object.FindFirstObjectByType<T>()
    
    
      Object.FindAnyObjectByType<T>()
    
    
      Object.FindFirstObjectByType<T>(FindObjectsInactive)
    
    
      Object.FindAnyObjectByType<T>(FindObjectsInactive)
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
  Namespace: Unity.Formats.USD
Assembly: solution.dll
Syntax
public class UsdRecorderClip : PlayableAsset, IPlayableAsset, ITimelineClipAsset
  Fields
| Name | Description | 
|---|---|
| m_activePolicy | |
| m_convertHandedness | |
| m_exportMaterials | |
| m_exportRoot | |
| m_usdFile | 
Properties
| Name | Description | 
|---|---|
| Context | |
| IsUSDZ | |
| UsdScene | |
| clipCaps | 
Methods
| Name | Description | 
|---|---|
| CreatePlayable(PlayableGraph, GameObject) | Implement this method to have your asset inject playables into the given graph.  | 
      
| GetExportRoot(PlayableGraph) | |
| OnDestroy() |