Class UsdRecorderClip
Inherited Members
ScriptableObject.SetDirty()
ScriptableObject.CreateInstance<T>()
Object.GetHashCode()
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindObjectOfType<T>()
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: Unity.Formats.USD
Assembly: solution.dll
Syntax
public class UsdRecorderClip : PlayableAsset, IPlayableAsset, ITimelineClipAsset
Fields
Name | Description |
---|---|
m_activePolicy | |
m_convertHandedness | |
m_exportMaterials | |
m_exportRoot | |
m_usdFile |
Properties
Name | Description |
---|---|
Context | |
IsUSDZ | |
UsdScene | |
clipCaps |
Methods
Name | Description |
---|---|
CreatePlayable(PlayableGraph, GameObject) | Implement this method to have your asset inject playables into the given graph. |
GetExportRoot(PlayableGraph) | |
OnDestroy() |