Class PrimMap
Maps from UsdPrim paths to Unity GameObjects.
Inherited Members
Namespace: Unity.Formats.USD
Assembly: solution.dll
Syntax
public class PrimMap : IEnumerable<KeyValuePair<SdfPath, GameObject>>, IEnumerable
Constructors
Name | Description |
---|---|
PrimMap() |
Fields
Name | Description |
---|---|
MeshSubsets | |
SkelBindings | |
SkelCache | |
SkinningQueries |
Properties
Name | Description |
---|---|
Cameras | |
ContainsPointInstances | |
Cubes | |
HasErrors | |
this[SdfPath] | |
Materials | |
Meshes | |
SkelRoots | |
Skeletons | |
Spheres | |
Xforms |
Methods
Name | Description |
---|---|
AddInstance(GameObject) | |
AddInstanceRoot(SdfPath, GameObject, SdfPath) | |
AddPrototypeRoot(SdfPath, GameObject) | |
Clear() | Clear the map without destroying game objects. |
DestroyAll() | Destroy all GameObjects and clear the map. |
GetEnumerator() | Returns an enumerator that iterates through a collection. |
GetInstanceRoots() | |
GetPrototypeRootPaths() | |
TryGetValue(SdfPath, out GameObject) |