Class PrimMap
Maps from UsdPrim paths to Unity GameObjects.
Inherited Members
Namespace: Unity.Formats.USD
Assembly: solution.dll
Syntax
public class PrimMap : IEnumerable<KeyValuePair<SdfPath, GameObject>>, IEnumerable
  Constructors
| Name | Description | 
|---|---|
| PrimMap() | 
Fields
| Name | Description | 
|---|---|
| MeshSubsets | |
| SkelBindings | |
| SkelCache | |
| SkinningQueries | 
Properties
| Name | Description | 
|---|---|
| Cameras | |
| ContainsPointInstances | |
| Cubes | |
| HasErrors | |
| this[SdfPath] | |
| Materials | |
| Meshes | |
| SkelRoots | |
| Skeletons | |
| Spheres | |
| Xforms | 
Methods
| Name | Description | 
|---|---|
| AddInstance(GameObject) | |
| AddInstanceRoot(SdfPath, GameObject, SdfPath) | |
| AddPrototypeRoot(SdfPath, GameObject) | |
| Clear() | Clear the map without destroying game objects.  | 
      
| DestroyAll() | Destroy all GameObjects and clear the map.  | 
      
| GetEnumerator() | Returns an enumerator that iterates through a collection.  | 
      
| GetInstanceRoots() | |
| GetPrototypeRootPaths() | |
| TryGetValue(SdfPath, out GameObject) |