Method SetTime
SetTime(double, UsdAsset, bool)
Applies the contents of this USD file to a foreign root object.
Declaration
public void SetTime(double time, UsdAsset foreignRoot, bool saveMeshUpdates)
Parameters
Type | Name | Description |
---|---|---|
double | time | |
UsdAsset | foreignRoot | |
bool | saveMeshUpdates |
Remarks
The idea here is that one may have many animation clips, but only a single GameObject in the Unity scenegraph.