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    Method SetTime

    SetTime(double, UsdAsset, bool)

    Applies the contents of this USD file to a foreign root object.

    Declaration
    public void SetTime(double time, UsdAsset foreignRoot, bool saveMeshUpdates)
    Parameters
    Type Name Description
    double time
    UsdAsset foreignRoot
    bool saveMeshUpdates
    Remarks

    The idea here is that one may have many animation clips, but only a single GameObject in the Unity scenegraph.

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