Class MeshImportOptions
Indicates how values are imported from the given scene into a UnityEngine.Mesh object.
Inherited Members
Namespace: Unity.Formats.USD
Assembly: solution.dll
Syntax
[Serializable]
public class MeshImportOptions
Fields
Name | Description |
---|---|
boundingBox | |
color | |
debugShowSkeletonBindPose | When true, instance cubes onto each joint of the bind pose. These cubes will be presented in world space, the inverse of the actual bind pose. |
debugShowSkeletonRestPose | When true, instance cubes onto each joint of the rest pose. |
generateLightmapUVs | If true, a secondary UV set will be generated automatically for lightmapping. |
normals | |
points | If true, the vertex positions of the mesh will be imported. |
tangents | |
topology | If true, the topology (triangles/faces) of the mesh will be imported. |
triangulateMesh | If true, triangulates the mesh. Should only be set to false if the mesh is guaranteed to be a valid triangle mesh before import. |
unwrapAngleError | Maximum allowed angle distortion (0..1). |
unwrapAreaError | Maximum allowed area distortion (0..1). |
unwrapHardAngle | This angle (in degrees) or greater between triangles will cause seam to be created. |
unwrapPackMargin | How much uv-islands will be padded, in pixels. |