Class MeshImportOptions
Indicates how values are imported from the given scene into a UnityEngine.Mesh object.
Inherited Members
Namespace: Unity.Formats.USD
Assembly: solution.dll
Syntax
[Serializable]
public class MeshImportOptions
Fields
| Name | Description |
|---|---|
| boundingBox | |
| color | |
| debugShowSkeletonBindPose | When true, instance cubes onto each joint of the bind pose. These cubes will be presented in world space, the inverse of the actual bind pose. |
| debugShowSkeletonRestPose | When true, instance cubes onto each joint of the rest pose. |
| generateLightmapUVs | If true, a secondary UV set will be generated automatically for lightmapping. |
| normals | |
| points | If true, the vertex positions of the mesh will be imported. |
| tangents | |
| topology | If true, the topology (triangles/faces) of the mesh will be imported. |
| triangulateMesh | If true, triangulates the mesh. Should only be set to false if the mesh is guaranteed to be a valid triangle mesh before import. |
| unwrapAngleError | Maximum allowed angle distortion (0..1). |
| unwrapAreaError | Maximum allowed area distortion (0..1). |
| unwrapHardAngle | This angle (in degrees) or greater between triangles will cause seam to be created. |
| unwrapPackMargin | How much uv-islands will be padded, in pixels. |