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    Class UsdVariantSet

    Represents one or more USD variant sets. This object holds slection state and exposes access to the current selection as well as an API to apply selection changes (used by the editor).

    Inheritance
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    UsdVariantSet
    Inherited Members
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    Namespace: Unity.Formats.USD
    Assembly: solution.dll
    Syntax
    public class UsdVariantSet : MonoBehaviour
    Remarks

    Note that a singe asset can have multiple variant sets and each is independent. For example, the modelingVariant set may have two variants: CupWithHandle and CupWithoutHandle, while the shadingVariant set may have three variants: Red, Green, Blue. The full outer product of all variant selections is possible, e.g. Red, Green, or Blue CupWithHandle and Red, Green, or Blue CupWithoutHandle.

    For more details on USD variant sets and selections, see: https://graphics.pixar.com/usd/docs/USD-Glossary.html#USDGlossary-VariantSet

    Fields

    Name Description
    m_primPath
    m_selected
    m_variantCounts
    m_variantSetNames
    m_variants

    Methods

    Name Description
    ApplyVariantSelections()

    Syncs the current Unity state to USD and reimports any affected GameObjects. Note that this may result in the objects being destroyed and recreated.

    GetVariantSelections()

    Returns a collection of VariantSetName -> ActiveVariantSelectionName, which represents the active variant selection at the prim associated with this behaviour.

    LoadFromUsd(UsdPrim)

    Loads the variant sets and selection state from USD into the UsdVariantSet behaviour.

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