Method BuildBindTransforms
BuildBindTransforms(string, SkeletonSample, SceneImportOptions)
Unity expects bind transforms to be the bone's inverse transformation matrix. USD doesn't do that, so this function does it for us, prepping the data to be used in Unity.
Declaration
public static void BuildBindTransforms(string path, SkeletonSample skelSample, SceneImportOptions options)
Parameters
Type | Name | Description |
---|---|---|
string | path | |
SkeletonSample | skelSample | |
SceneImportOptions | options |