Rebuilds the USD scene as Unity GameObjects, maintaining a mapping from USD to Unity.
Declaration
public static PrimMap BuildScene(Scene scene, GameObject root, SceneImportOptions importOptions, PrimMap primMap, bool composingSubtree)
Parameters
Returns
Rebuilds the USD scene as Unity GameObjects, with a limited budget per update.
Declaration
public static IEnumerator BuildScene(Scene scene, GameObject root, SceneImportOptions importOptions, PrimMap primMap, float targetFrameMilliseconds, bool composingSubtree)
Parameters
Returns