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    Method BuildScene

    BuildScene(Scene, GameObject, SceneImportOptions, PrimMap, bool)

    Rebuilds the USD scene as Unity GameObjects, maintaining a mapping from USD to Unity.

    Declaration
    public static PrimMap BuildScene(Scene scene, GameObject root, SceneImportOptions importOptions, PrimMap primMap, bool composingSubtree)
    Parameters
    Type Name Description
    Scene scene
    GameObject root
    SceneImportOptions importOptions
    PrimMap primMap
    bool composingSubtree
    Returns
    Type Description
    PrimMap

    BuildScene(Scene, GameObject, SceneImportOptions, PrimMap, float, bool)

    Rebuilds the USD scene as Unity GameObjects, with a limited budget per update.

    Declaration
    public static IEnumerator BuildScene(Scene scene, GameObject root, SceneImportOptions importOptions, PrimMap primMap, float targetFrameMilliseconds, bool composingSubtree)
    Parameters
    Type Name Description
    Scene scene
    GameObject root
    SceneImportOptions importOptions
    PrimMap primMap
    float targetFrameMilliseconds
    bool composingSubtree
    Returns
    Type Description
    IEnumerator
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