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    Method BuildSphere

    BuildSphere(SphereSample, GameObject, SceneImportOptions, bool)

    Copy sphere data from USD to Unity with the given import options.

    Declaration
    public static void BuildSphere(SphereSample usdSphere, GameObject go, SceneImportOptions options, bool skinnedMesh = false)
    Parameters
    Type Name Description
    SphereSample usdSphere
    GameObject go
    SceneImportOptions options
    bool skinnedMesh

    Whether the Cube to build is skinned or not. This will allow to determine which Renderer to create on the GameObject (MeshRenderer or SkinnedMeshRenderer). Default value is false (not skinned).

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