Class UsdPlayableBehaviour
Inherited Members
Namespace: Unity.Formats.USD
Assembly: solution.dll
Syntax
public class UsdPlayableBehaviour : PlayableBehaviour, IPlayableBehaviour, ICloneable
Fields
Name | Description |
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playableAsset |
Methods
Name | Description |
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OnBehaviourPause(Playable, FrameData) | This method is invoked when one of the following situations occurs: <br><br> The effective play state during traversal is changed to Playables.PlayState.Paused. This state is indicated by FrameData.effectivePlayState.<br><br> The PlayableGraph is stopped while the playable play state is Playing. This state is indicated by PlayableGraph.IsPlaying returning true. |
OnBehaviourPlay(Playable, FrameData) | This function is called when the Playable play state is changed to Playables.PlayState.Playing. |
OnGraphStart(Playable) | This function is called when the PlayableGraph that owns this PlayableBehaviour starts. |
OnGraphStop(Playable) | This function is called when the PlayableGraph that owns this PlayableBehaviour stops. |
PrepareData(Playable, FrameData) | This function is called during the PrepareData phase of the PlayableGraph. |
PrepareFrame(Playable, FrameData) | This function is called during the PrepareFrame phase of the PlayableGraph. |
ProcessFrame(Playable, FrameData, object) | This function is called during the ProcessFrame phase of the PlayableGraph. |