Method BuildCube
BuildCube(CubeSample, GameObject, SceneImportOptions, bool)
Copy cube data from USD to Unity with the given import options.
Declaration
public static void BuildCube(CubeSample usdCube, GameObject go, SceneImportOptions options, bool skinnedMesh = false)
Parameters
Type | Name | Description |
---|---|---|
CubeSample | usdCube | The input usd cube sample to convert |
GameObject | go | The gameobject to add a cube mesh component to. |
SceneImportOptions | options | The import options used to import the cube |
bool | skinnedMesh | Whether the Cube to build is skinned or not. This will allow this method to determine which Renderer to create on the GameObject (MeshRenderer or SkinnedMeshRenderer). Default value is false (not skinned). |