Class UsdRecorderBehaviour
Inherited Members
Namespace: Unity.Formats.USD
Assembly: solution.dll
Syntax
public class UsdRecorderBehaviour : PlayableBehaviour, IPlayableBehaviour, ICloneable
Fields
| Name | Description |
|---|---|
| Clip |
Methods
| Name | Description |
|---|---|
| BeginRecording(double, GameObject) | |
| OnBehaviourPause(Playable, FrameData) | This method is invoked when one of the following situations occurs: <br><br> The effective play state during traversal is changed to Playables.PlayState.Paused. This state is indicated by FrameData.effectivePlayState.<br><br> The PlayableGraph is stopped while the playable play state is Playing. This state is indicated by PlayableGraph.IsPlaying returning true. |
| OnBehaviourPlay(Playable, FrameData) | This function is called when the Playable play state is changed to Playables.PlayState.Playing. |
| OnFrameEnd(Playable, FrameData, object) | |
| OnGraphStart(Playable) | This function is called when the PlayableGraph that owns this PlayableBehaviour starts. |
| OnGraphStop(Playable) | This function is called when the PlayableGraph that owns this PlayableBehaviour stops. |
| OnPlayableCreate(Playable) | This function is called when the Playable that owns the PlayableBehaviour is created. |
| OnPlayableDestroy(Playable) | This function is called when the Playable that owns the PlayableBehaviour is destroyed. |
| ProcessFrame(Playable, FrameData, object) | This function is called during the ProcessFrame phase of the PlayableGraph. |
| StopRecording(double) |