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    Class SkeletonImporter

    Import support for UsdSkelSkeleton

    Inheritance
    object
    SkeletonImporter
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Unity.Formats.USD
    Assembly: solution.dll
    Syntax
    public static class SkeletonImporter

    Methods

    Name Description
    BuildBindTransforms(string, SkeletonSample, SceneImportOptions)

    Unity expects bind transforms to be the bone's inverse transformation matrix. USD doesn't do that, so this function does it for us, prepping the data to be used in Unity.

    BuildDebugBindTransforms(SkeletonSample, GameObject, SceneImportOptions)
    BuildSkeletonBone(string, GameObject, Matrix4x4, VtTokenArray, SceneImportOptions)
    BuildSkinnedMesh(string, string, SkeletonSample, UsdSkelSkinningQuery, GameObject, PrimMap, SceneImportOptions)
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