Class SkeletonImporter
Import support for UsdSkelSkeleton
Inherited Members
Namespace: Unity.Formats.USD
Assembly: solution.dll
Syntax
public static class SkeletonImporter
Methods
| Name | Description |
|---|---|
| BuildBindTransforms(string, SkeletonSample, SceneImportOptions) | Unity expects bind transforms to be the bone's inverse transformation matrix. USD doesn't do that, so this function does it for us, prepping the data to be used in Unity. |
| BuildDebugBindTransforms(SkeletonSample, GameObject, SceneImportOptions) | |
| BuildSkeletonBone(string, GameObject, Matrix4x4, VtTokenArray, SceneImportOptions) | |
| BuildSkinnedMesh(string, string, SkeletonSample, UsdSkelSkinningQuery, GameObject, PrimMap, SceneImportOptions) |