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    Delegate MaterialMap.MaterialBinder

    A callback to preform the material binding when requesting bindings.

    Namespace: Unity.Formats.USD
    Assembly: solution.dll
    Syntax
    public delegate void MaterialMap.MaterialBinder(Scene scene, Material mat, List<string> uvPrimvars)
    Parameters
    Type Name Description
    Scene scene
    Material mat

    The new material to bind.

    List<string> uvPrimvars
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