Delegate MaterialMap.MaterialBinder
A callback to preform the material binding when requesting bindings.
Namespace: Unity.Formats.USD
Assembly: solution.dll
Syntax
public delegate void MaterialMap.MaterialBinder(Scene scene, Material mat, List<string> uvPrimvars)
  Parameters
| Type | Name | Description | 
|---|---|---|
| Scene | scene | |
| Material | mat | The new material to bind.  | 
      
| List<string> | uvPrimvars |