Method BuildSkinnedMesh
BuildSkinnedMesh(string, SanitizedMeshSample, GeometrySubsets, GameObject, SceneImportOptions, bool, UsdSkelSkinningQuery)
Copy mesh data from USD to Unity with the given import options, setup for skinning.
Declaration
public static void BuildSkinnedMesh(string path, SanitizedMeshSample usdMesh, MeshImporter.GeometrySubsets geomSubsets, GameObject go, SceneImportOptions options, bool isDynamic, UsdSkelSkinningQuery skinningQuery = null)
Parameters
Type | Name | Description |
---|---|---|
string | path | |
SanitizedMeshSample | usdMesh | |
MeshImporter.GeometrySubsets | geomSubsets | |
GameObject | go | |
SceneImportOptions | options | |
bool | isDynamic | |
UsdSkelSkinningQuery | skinningQuery |