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    Method BuildSkinnedMesh

    BuildSkinnedMesh(string, SanitizedMeshSample, GeometrySubsets, GameObject, SceneImportOptions, bool, UsdSkelSkinningQuery)

    Copy mesh data from USD to Unity with the given import options, setup for skinning.

    Declaration
    public static void BuildSkinnedMesh(string path, SanitizedMeshSample usdMesh, MeshImporter.GeometrySubsets geomSubsets, GameObject go, SceneImportOptions options, bool isDynamic, UsdSkelSkinningQuery skinningQuery = null)
    Parameters
    Type Name Description
    string path
    SanitizedMeshSample usdMesh
    MeshImporter.GeometrySubsets geomSubsets
    GameObject go
    SceneImportOptions options
    bool isDynamic
    UsdSkelSkinningQuery skinningQuery
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