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    Class SceneImporter

    Root entry point for importing an entire USD scene.

    Inheritance
    object
    SceneImporter
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Unity.Formats.USD
    Assembly: solution.dll
    Syntax
    public static class SceneImporter

    Fields

    Name Description
    ActiveMeshImporter

    The active mesh importer to be used when ImportUsd is called.

    Methods

    Name Description
    BuildScene(Scene, GameObject, SceneImportOptions, PrimMap, bool)

    Rebuilds the USD scene as Unity GameObjects, maintaining a mapping from USD to Unity.

    BuildScene(Scene, GameObject, SceneImportOptions, PrimMap, float, bool)

    Rebuilds the USD scene as Unity GameObjects, with a limited budget per update.

    ImportUsd(GameObject, Scene, PrimMap, bool, SceneImportOptions)
    ImportUsd(GameObject, Scene, PrimMap, SceneImportOptions)
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