Method ImportValueOrMap
ImportValueOrMap<T>(Scene, Connectable<T>, bool, SceneImportOptions, ref Texture2D, ref T?, out string)
Declaration
protected void ImportValueOrMap<T>(Scene scene, Connectable<T> usdParam, bool isNormalMap, SceneImportOptions options, ref Texture2D map, ref T? value, out string uvPrimvar) where T : struct
Parameters
| Type | Name | Description |
|---|---|---|
| Scene | scene | |
| Connectable<T> | usdParam | |
| bool | isNormalMap | |
| SceneImportOptions | options | |
| Texture2D | map | |
| T? | value | |
| string | uvPrimvar |
Type Parameters
| Name | Description |
|---|---|
| T |