Class MeshImporter
A collection of methods used for importing USD Mesh data into Unity.
Inherited Members
Namespace: Unity.Formats.USD
Assembly: solution.dll
Syntax
public static class MeshImporter
  Methods
| Name | Description | 
|---|---|
| BuildMesh(string, SanitizedMeshSample, GeometrySubsets, GameObject, SceneImportOptions, bool, UsdSkelSkinningQuery) | Copy mesh data from USD to Unity with the given import options.  | 
      
| BuildSkinnedMesh(string, SanitizedMeshSample, GeometrySubsets, GameObject, SceneImportOptions, bool, UsdSkelSkinningQuery) | Copy mesh data from USD to Unity with the given import options, setup for skinning.  | 
      
| ImportSkinning(string, SanitizedMeshSample, Mesh, UsdSkelSkinningQuery) | Import skin weights and joint indices from USD.  | 
      
| ReadGeomSubsets(Scene, string) | Reads geometry subsets if authored. If not authored, returns an empty dictionary.  | 
      
| ShouldCompute(ImportMode) | Returns true if the mode is Compute or ImportOrCompute.  | 
      
| ShouldImport(ImportMode) | Returns true if the mode is Import or ImportOrCompute.  |