El módulo es diseñado para funcionar como usted esperaría que un input de un controlador/ mouse funcione. Eventos para la pulsaciones botones, arrastres, y similar son enviados en respuesta al input.
The module sends pointer events to components as a mouse / input device is moved around, and uses the Graphics Raycaster and Physics Raycaster to calculate which element is currently pointed at by a given pointer device. You can configure these raycasters to detect or ignore parts of your Scene, to suit your requirements.
The module sends move events and submit / cancel events in response to Input tracked via the Input manager. This works for both keyboard and controller input. The tracked axis and keys can be configured in the module’s inspector.
Propiedad: | Función: |
---|---|
Horizontal Axis | Type the desired manager name for the horizontal axis button. |
Vertical Axis | Type the desired manager name for the vertical axis. |
Submit Button | Type the desired manager name for the Cancel button. |
Cancel Button | Type the desired manager name for the Submit button. |
Input Actions Per Second | Number of keyboard/controller inputs allowed per second. |
Repeat Delay | Retraso en segundos antes de que las acciones de input por segundo vuelvan a tener efecto. |
Force Module Active | Tick this checkbox to force this Standalone Input Module to be active. |
El módulo usa:
El flujo del módulo es como sigue