Version: 2017.1
Tizen FAQ
Features currently not supported by Unity Tizen

Tizen Player Settings

This page details the Player Settings specific to Tizen. A description of the general Player Settings can be found here.

Resolución y Presentación

Propiedad: Función:
Resolución
Default Orientation (This setting is shared between iOS, Android and Tizen devices)
Default Orientation The game’s screen orientation. The options are Portrait (home button at the bottom), Portrait Upside Down (home button at the top), Landscape Left (home button on the right side), Landscape Right (home button on the left side) and Auto Rotation (screen orientation changes with device orientation).
Use Animated Autorotation Should orientation changes animate the screen rotation rather than just switch? (Only visible when the Default Orientation is set to Auto Rotation.)
Allowed Orientations for Auto Rotation (Solamente visible cuando la Default Orientation esté configurada a Auto Rotation.)
Portrait Permite la orientación portrait
Portrait Upside Down Permite la orientación portrait pero al revés.
Landscape Right Permite la orientación landscape a la derecha (ie, botón de inicio en el lado izquierdo).
Landscape Left Permite la orientación landscape izquierda (botón de inicio está en el lado derecho).
Disable Depth and Stencil Deberían estar los depth y stencil buffers desactivados?

Icono

Propiedad: Función:
Override for Tizen Check if you want to assign a custom icon you would like to be used for your Tizen game.

Otros ajustes

Propiedad: Función:
Rendering
Rendering Path El rendering path habilitado para el juego.
Static Batching Configure esto para utilizar Static Batching (batching estático) en su construcción (habilitado por defecto).
Dynamic Batching Configure esto para utilizar Dynamic Batching en su construcción (habilitado por defecto).
Identification
Bundle Identifier The string used in your provisioning certificate from your Samsung Tizen Store account(This is shared between iOS, Android and Tizen)
Bundle Version Especifica el número de versión de compilación del paquete, que identifica una iteración (publicada o inédita) del paquete. La versión se especifica en el formato común de un string que contiene los números separados por puntos (por ejemplo, 4.3.2).
Configuration
Disable HW statistics Disables the application from sending hardware statistics to Unity (see the hwstats page for details).
Scripting Define Symbols Custom compilation flags (see the platform dependent compilation page for details).
Optimization
Api Compatibility Level Specifies active .NET API profile. See below
        .Net 2.0 .Net 2.0 libraries. Maximum .net compatibility, biggest file sizes
        .Net 2.0 Subset Subset of full .net compatibility, smaller file sizes
Prebake Collision Meshes Deberían agregarse datos de colisión a los meshes en tiempo de construcción?
Preload Shaders Deberían los shaders ser cargados cuando el reproductor empieza?
Preloaded Assets Un arreglo de assets en ser cargados cuando el reproductor inicie.
Stripping Level Options to strip out scripting features to reduce built player size(This setting is shared between iOS and Android Platforms)
        Disabled No reduction is done.
        Strip Assemblies Level 1 size reduction.
        Strip ByteCode Level 2 size reduction (includes reductions from Level 1).
        Use micro mscorlib Level 3 size reduction (includes reductions from Levels 1 and 2).
Vertex Compression Select whic vertex channels should be compressed. Compression can save memory and bandwidth but precision will be lower.
Optimize Mesh Data Remove any data from meshes that is not required by the material applied to them (tangents, normals, colors, UV).

Publishing

Propiedad: Función:
Product Description A description of your application that is stored in the manifest and used in the Tizen Store.
Product URL The URL for your application that is stored in the manifest and used in the Tizen Store. If you do not have a website for your application you may leave this blank.
Signing Profile Name Set this to the name of the signing profile that you have set up in the Tizen IDE. (Window > Preferences > Tizen SDK > Security Profiles > Profiles). If you have not given your profile a name then use the word “default” (without quotes).
Capabilities Select any additional application capabilities that you may need. For example: Location service or any capabilities that are required for native plugins that have been included in your project.

API Compatibility Level

Usted puede escoger su nivel mono de compatibilidad api para todos los objetivos excepto el reproductor web(webplayer). Algunas veces un .net dll tercero va usar cosas afuera del nivel de compatibilidad .net que usted quiera utilizar. Para entender qué esta pasando en dados casos, y cómo mejor solucionarlo, coja el “Reflector” en windows.

  1. Drag the .net assemblies for the api compatilibity level in question into reflector. You can find these in Frameworks/Mono/lib/mono/YOURSUBSET/
  2. Also drag in your 3rd party assembly.
  3. Right click your 3rd party assembly, and select “Analyze”.
  4. In the analysis report, inspect the “Depends on” section. Anything that the 3rd party assembly depends on, but is not available in the .net compatibility level of your choice will be highlighted in red there.

Detalles

Bundle Identifier

The Bundle Identifier string must match the provisioning profile of the game you are building. The basic structure of the identifier is com.CompanyName.GameName. This structure may vary internationally based on where you live, so always default to the string you set in the Tizen Seller Store.

Stripping Level

Most games don’t use all necessary dlls. With this option, you can strip out unused parts to reduce the size of the built player on Tizen devices. If your game is using classes that would normally be stripped out by the option you currently have selected, you’ll be presented with a Debug message when you make a build.

Tizen FAQ
Features currently not supported by Unity Tizen