Returns a vector that is made from the smallest components of two vectors.
See Also: Max function.
var a : Vector2 = Vector2 (1, 3); var b : Vector2 = Vector2 (4, 2); print (Vector2.Min(a,b)); // prints (1.0,2.0)
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { public Vector2 a = new Vector2(1, 3); public Vector2 b = new Vector2(4, 2); void Example() { print(Vector2.Min(a, b)); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): public a as Vector2 = Vector2(1, 3) public b as Vector2 = Vector2(4, 2) def Example() as void: print(Vector2.Min(a, b))