Legacy Documentation: Version 4.6(go to latest)
Language: English
  • C#
  • JS
  • Boo

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.


Suggest a change


Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.


Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.



public static var activeTransform: Transform;
public static Transform activeTransform;
public static activeTransform as Transform


Returns the active transform. (The one shown in the inspector).

This will never return prefabs or non-modifyable objects.

class SelectionActiveTransform extends ScriptableObject {
    @MenuItem ("Example/Duplicate at Origin _d")
    static function DuplicateSelected() {
        Instantiate(Selection.activeTransform, Vector3.zero, Quaternion.identity);

//The menu item will be disabled if nothing, is selected. @MenuItem ("Example/Duplicate at Origin _d", true) static function ValidateSelection() { return Selection.activeTransform != null; } }