Select your preferred scripting language. All code snippets will be displayed in this language.
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseReturns a rotation that rotates z degrees around the z axis, x degrees around the x axis, and y degrees around the y axis (in that order).
// A rotation 30 degrees around the y-axis var rotation = Quaternion.Euler(0, 30, 0);
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { public Quaternion rotation = Quaternion.Euler(0, 30, 0); }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): public rotation as Quaternion = Quaternion.Euler(0, 30, 0)
Returns a rotation that rotates z degrees around the z axis, x degrees around the x axis, and y degrees around the y axis (in that order).
// A rotation 30 degrees around the y-axis var rotation = Quaternion.Euler(Vector3(0, 30, 0));
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { public Quaternion rotation = Quaternion.Euler(new Vector3(0, 30, 0)); }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): public rotation as Quaternion = Quaternion.Euler(Vector3(0, 30, 0))