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AudioSource.isPlaying

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public var isPlaying: bool;

Description

Is the clip playing right now (Read Only)?

Note: AudioSource.isPlaying will return false when AudioSource.Pause() is called. When you use AudioSource.Play() again back, it will return true.

	// When the audio component has stopped playing, play otherClip
	var otherClip : AudioClip;

function Update (){ if (!audio.isPlaying){ audio.clip = otherClip; audio.Play(); } }