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CloseThe default AudioClip to play.
@script RequireComponent(AudioSource) public var otherClip: AudioClip; // Play default sound function Start() { audio.Play(); // Wait for the audio to have finished yield WaitForSeconds (audio.clip.length); // Assign the other clip and play it audio.clip = otherClip; audio.Play(); }
using UnityEngine; using System.Collections; [RequireComponent(typeof(AudioSource))] public class ExampleClass : MonoBehaviour { public AudioClip otherClip; IEnumerator Start() { audio.Play(); yield return new WaitForSeconds(audio.clip.length); audio.clip = otherClip; audio.Play(); } }
import UnityEngine import System.Collections [RequireComponent(typeof(AudioSource))] public class ExampleClass(MonoBehaviour): public otherClip as AudioClip def Start() as IEnumerator: audio.Play() yield WaitForSeconds(audio.clip.length) audio.clip = otherClip audio.Play()