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    Namespace Unity.VisualScripting

    Classes

    AboutablePage

    AboutablePage.Styles

    AboutPage

    AboutPage.Styles

    AboutPluginsPage

    AboutWindow

    Absolute<TInput>

    AccessorInfoStubWriter<TAccessor>

    AcknowledgementPage

    AcknowledgementPage.Styles

    AcknowledgementsPage

    Add<T>

    AddDictionaryItem

    Adds an item to a dictionary.

    AdditionHandler

    AddListItem

    Adds an item to a list.

    AllowsNullAttribute

    AmbiguousOperatorException

    Analyser<TTarget, TAnalysis>

    AnalyserAttribute

    AnalyserProvider

    Analysis

    And

    Returns true if both inputs are true.

    AndHandler

    Angle<T>

    AnimationCurveCloner

    AnimationCurveInspector

    AnimatorMessageListener

    AnnotationDisabler

    AnnotationUtility

    AnnotationUtility.Annotation

    AnyState

    A special state that can trigger transitions to other states, no matter which state is currently active. This state cannot receive transitions.

    AnyStateDescriptor

    AnyStateWidget

    AotDictionary

    AotIncompatibleAttribute

    AotList

    AotPreBuilder

    AotStubWriter

    AotStubWriterAttribute

    AotStubWriterProvider

    ApplicationVariables

    ApproximatelyEqual

    Compares two numbers to determine if they are approximately equal (disregarding floating point precision errors).

    ArrayCloner

    ArrayPool<T>

    AssemblyOptionsPage

    AssemblyOptionsPage.Styles

    AssemblyResourceProvider

    AssetBundleResourceProvider

    AssetBundleUtility

    AssetUtility

    Assigner<TTarget, TAssignee>

    Assignment

    AssignsAttribute

    AttributeUtility

    AutomaticReflectedInspector

    Average<T>

    BackgroundWorker

    BackgroundWorkerAttribute

    BackupPage

    BackupPage.Styles

    BackupUtility

    BinaryComparisonUnit

    BinaryOperatorHandler

    BoltAnimationEvent

    Called when an animation event points to TriggerAnimationEvent.

    BoltCore

    BoltCore.Styles

    BoltCoreConfiguration

    BoltCoreManifest

    BoltCorePaths

    BoltCoreResources

    BoltCoreResources.Icons

    BoltFlow

    BoltFlowConfiguration

    BoltFlowManifest

    BoltFlowNameUtility

    BoltFlowPaths

    BoltFlowResources

    BoltFlowResources.Icons

    BoltGUI

    BoltNamedAnimationEvent

    Called when an animation event points to TriggerAnimationEvent. This version allows you to use the string parameter as the event name.

    BoltProduct

    BoltState

    BoltStateConfiguration

    BoltStateManifest

    BoltStateResources

    BoltStateResources.Icons

    BoltStyles

    BoltUnityEvent

    Called when a UnityEvent points to TriggerUnityEvent.

    BoolInspector

    BoundsInspector

    Break

    Stops the execution of the current loop.

    ByteInspector

    Cache

    Caches the input so that all nodes connected to the output retrieve the value only once.

    CanvasAttribute

    CanvasProvider

    CastMetadata

    ChangelogPage

    ChangelogPage.Styles

    ChangelogsPage

    CharInspector

    ClearDictionary

    Clears all items from a dictionary.

    ClearList

    Clears all items from a list.

    Clipboard

    Cloner<T>

    Cloning

    CloningContext

    Codebase

    CodebaseSubset

    CollisionEvent2DUnit

    CollisionEventUnit

    ColorInspector

    ColorPalette

    ColorUtility

    CommonLicenses

    Comparison

    Compares two inputs.

    ComponentHolderProtocol

    ConfigurationPanel

    ConfigurationPanel.Styles

    ConnectionCollection<TConnection, TSource, TDestination>

    ConnectionCollectionBase<TConnection, TSource, TDestination, TCollection>

    ConsoleProfiler

    ConstructorInfoStubWriter

    ContinuousNumberInspector<T>

    ControlConnection

    ControlConnectionWidget

    ControlInput

    ControlInputDefinition

    ControlInputWidget

    ControlOutput

    ControlOutputDefinition

    ControlOutputWidget

    ControlPortDefinition

    ConversionUtility

    Cooldown

    Runs a cooldown timer to throttle flow and outputs remaining measurements.

    Cooldown.Data

    CoroutineRunner

    CountItems

    Counts all items in a collection or enumeration.

    CreateDictionary

    Creates an empty dictionary.

    CreateList

    Creates a list from a number of item inputs.

    CreateStruct

    Creates a struct with its default initializer.

    CreateStructDescriptor

    CreateStructOption

    CrossProduct<T>

    CSharpNameUtility

    CustomEvent

    A special named event with any amount of parameters called manually with the 'Trigger Custom Event' unit.

    CustomEventDescriptor

    CustomPropertyDrawerInspector

    DebugDictionary<TKey, TValue>

    DebugUtility

    DecimalInspector

    DecrementHandler

    DefineUtility

    DeprecatedGenericAdd

    Returns the sum of two objects.

    DeprecatedScalarAdd

    Returns the sum of two scalars.

    DeprecatedVector2Add

    Returns the sum of two 2D vectors.

    DeprecatedVector3Add

    Returns the sum of two 3D vectors.

    DeprecatedVector4Add

    Returns the sum of two 4D vectors.

    Description

    Descriptor<TTarget, TDescription>

    DescriptorAttribute

    DescriptorProvider

    DictionaryAsset

    DictionaryAssetEditor

    DictionaryCloner

    DictionaryContainsKey

    Checks whether a dictionary contains the specified key.

    DictionaryIndexMetadata

    DictionaryInspector

    DictionaryInspector.Styles

    DictionaryKeyAtIndexMetadata

    DictionaryPool<TKey, TValue>

    DictionaryValueAtIndexMetadata

    DisableAnnotationAttribute

    DiscreteNumberInspector<T>

    Distance<T>

    Divide<T>

    DivisionHandler

    DocumentationGenerator

    DocumentedOption<T>

    DocumentedOption<T>.Styles

    DoNotSerializeAttribute

    DotProduct<T>

    DoubleInspector

    DragAndDropUtility

    DraggedListItem

    DropdownOption

    DropdownSeparator

    EditorApplicationUtility

    EditorAssetResourceProvider

    EditorAttribute

    EditorBindingUtility

    EditorDebugUtility

    EditorFilteringUtility

    EditorLinqUtility

    EditorPlatformUtility

    EditorPlatformWatcher

    EditorPrefAttribute

    EditorPrefMetadata

    EditorProvider

    EditorSerializationUtility

    EditorTexture

    EditorTimeBinding

    EditorTimeUtility

    EditorTypeUtility

    EditorUnityObjectUtility

    EditorVariablesUtility

    EditorWindowWrapper

    Empty<T>

    Ensure

    EnsureThat

    EnumerableCloner

    EnumInspector

    EnumOption

    EnumOptionTree

    EnumUtility

    Equal

    Compares two inputs to determine whether they are equal.

    EqualityComparison

    Compares two inputs to determine if they are equal or not equal.

    EqualityHandler

    EventBus

    EventHookComparer

    EventHooks

    EventMachine<TGraph, TMacro>

    EventMachineEditor

    EventUnit<TArgs>

    EventUnit<TArgs>.Data

    EventUnitDescriptor<TEvent>

    EventUnitWidget

    EventWrapper

    ExceptionMessages

    ExceptionUtility

    ExclusiveOr

    Returns true if one input is true and the other is false.

    ExclusiveOrHandler

    ExpectedTypeAttribute

    Expose

    Exposes all members of the type.

    ExposeDescriptor

    ExposeOption

    ExtensibleFuzzyOptionTree

    FakeSerializationCloner

    FieldInfoStubWriter

    FieldsCloner

    FirstItem

    Returns the first item in a collection or enumeration.

    FixedUpdate

    Called every fixed framerate frame.

    FlexibleDictionary<TKey, TValue>

    FloatInspector

    Flow

    FlowCanvas

    FlowDragAndDropUtility

    FlowEditorBindings

    FlowGraph

    FlowGraphContext

    FlowGraphContextStateExtension

    FlowGraphData

    FlowGraphDescriptor

    FlowGraphEditor

    FlowMachine

    FlowMachineDescriptor

    FlowMachineEditor

    FlowMacroDescriptor

    FlowState

    FlowStateDescriptor

    FlowStateEditor

    FlowStateTransition

    FlowStateTransitionAnalyser

    FlowStateTransitionDescriptor

    FlowStateTransitionEditor

    FlowStateTransitionWidget

    FlowStateWidget

    FlowStateWidget.EventLine

    FlowStateWidget.Styles

    FontCollection

    For

    Loops between a first and last index at a specified step.

    ForAnalyser

    ForEach

    Loops over each element of a collection.

    ForEachDescriptor

    Formula

    Evaluates a mathematical or logical formula with multiple arguments.

    FrameLimiterUtility

    FuzzyGroup

    FuzzyGroupOption

    FuzzyOption<T>

    FuzzyOptionAttribute

    FuzzyOptionNode

    FuzzyOptionProvider

    FuzzyOptionTree

    FuzzyOptionTreeExtensionAttribute

    FuzzyOptionTreeExtensionProvider

    FuzzyWindow

    FuzzyWindow.FavoritesRoot

    FuzzyWindow.Styles

    GameObjectEventUnit<TArgs>

    GameObjectEventUnit<TArgs>.Data

    GenerateDocumentationPage

    GenerateDocumentationPage.Styles

    GeneratePropertyProvidersPage

    GeneratePropertyProvidersPage.Styles

    GenericClosingException

    GenericDivide

    Returns the quotient of two objects.

    GenericGuiEventUnit

    GenericModulo

    Returns the remainder of the division of two objects.

    GenericMultiply

    Returns the product of two objects.

    GenericPool<T>

    GenericSubtract

    Returns the difference between two objects.

    GenericSum

    Returns the sum of two objects.

    GetApplicationVariable

    Gets the value of an application variable.

    GetDictionaryItem

    Gets a dictionary item with the specified key.

    GetGraphVariable

    Gets the value of a graph variable.

    GetListItem

    Gets the item at the specified index of a list.

    GetMember

    Gets the value of a field or property via reflection.

    GetMemberDescriptor

    GetMemberOption

    GetObjectVariable

    Gets the value of an object variable.

    GetSavedVariable

    Gets the value of a saved variable.

    GetSceneVariable

    Gets the value of a scene variable.

    GetVariable

    Gets the value of a variable.

    GetVariableOption

    GetVariableUnit

    GetVariableUnitOption<TVariableUnit>

    GlobalEventUnit<TArgs>

    GlobalMessageListener

    GlobalMessageListenerEditor

    Graph

    GraphClipboard

    GraphConnectionCollection<TConnection, TSource, TDestination>

    GraphContext<TGraph, TCanvas>

    GraphContextAttribute

    GraphContextExtension<TGraphContext>

    GraphContextExtensionAttribute

    GraphContextExtensionProvider

    GraphContextProvider

    GraphData<TGraph>

    GraphDebugData

    GraphDebugDataProvider

    GraphDescription

    GraphDescriptor<TGraph, TGraphDescription>

    GraphEditor

    GraphElement<TGraph>

    GraphElementAnalysis

    GraphElementCollection<TElement>

    GraphElementDescription

    GraphElementEditor<TGraphContext>

    GraphElementEditor<TGraphContext>.Styles

    GraphElementWidget<TCanvas, TElement>

    GraphGroup

    GraphGroupEditor

    GraphGroupEditor.Styles

    GraphGroupInspector

    GraphGroupWidget

    GraphGroupWidget.Styles

    GraphGUI

    GraphGUI.Styles

    GraphInput

    Fetches input values from the parent super unit for this graph.

    GraphInputAnalyser

    GraphInputDescriptor

    GraphInputInspector

    GraphInputWidget

    GraphInspector<TGraphContext>

    GraphInspectorPanel

    GraphInstances

    GraphItemDescriptor<TItem, TDescription>

    GraphNest<TGraph, TMacro>

    GraphNestEditor

    GraphNestEditor.Styles

    GraphNesterDescriptor

    GraphOutput

    Passes output values from this graph to the parent super unit.

    GraphOutputAnalyser

    GraphOutputDescriptor

    GraphOutputInspector

    GraphOutputWidget

    GraphPointer

    GraphPointerData

    GraphPointerException

    GraphReference

    GraphSelection

    GraphsExceptionUtility

    GraphStack

    GraphWindow

    Greater

    Compares two inputs to determine whether the first is greater than the second.

    GreaterOrEqual

    Compares two inputs to determine whether the first is greater than or equal to the second.

    GreaterThanHandler

    GreaterThanOrEqualHandler

    GuidCollection<T>

    GuidInspector

    GuidInspector.Styles

    HashSetPool<T>

    HashUtility

    IconExportUtility

    Icons

    Icons.Language

    IconSize

    If

    Branches flow by checking if a condition is true or false.

    ImplementationInspector<T>

    ImplementationInspector<T>.Styles

    IncludeInSettingsAttribute

    IncrementHandler

    IndexerMetadata

    IndexMetadata

    IndividualEditor

    IndividualPropertyDrawer

    InequalityHandler

    InitializeAfterPluginsAttribute

    InsertListItem

    Inserts an item in a list at a specified index.

    InspectableAttribute

    InspectableIfAttribute

    Inspector

    InspectorActionDirectionAttribute

    InspectorAdaptiveWidthAttribute

    InspectorAttribute

    InspectorDelayedAttribute

    InspectorExpandTooltipAttribute

    InspectorImplementationOrderAttribute

    InspectorLabelAttribute

    InspectorProvider

    InspectorRangeAttribute

    InspectorTextAreaAttribute

    InspectorToggleLeftAttribute

    InspectorUtility

    InspectorVariableNameAttribute

    InspectorWideAttribute

    InspectViaImplementationsAttribute

    InstanceActionInvoker<TTarget>

    InstanceActionInvoker<TTarget, TParam0>

    InstanceActionInvoker<TTarget, TParam0, TParam1>

    InstanceActionInvoker<TTarget, TParam0, TParam1, TParam2>

    InstanceActionInvoker<TTarget, TParam0, TParam1, TParam2, TParam3>

    InstanceActionInvoker<TTarget, TParam0, TParam1, TParam2, TParam3, TParam4>

    InstanceActionInvokerBase<TTarget>

    InstanceFieldAccessor<TTarget, TField>

    InstanceFunctionInvoker<TTarget, TResult>

    InstanceFunctionInvoker<TTarget, TParam0, TResult>

    InstanceFunctionInvoker<TTarget, TParam0, TParam1, TResult>

    InstanceFunctionInvoker<TTarget, TParam0, TParam1, TParam2, TResult>

    InstanceFunctionInvoker<TTarget, TParam0, TParam1, TParam2, TParam3, TResult>

    InstanceFunctionInvoker<TTarget, TParam0, TParam1, TParam2, TParam3, TParam4, TResult>

    InstanceFunctionInvokerBase<TTarget, TResult>

    InstanceInvokerBase<TTarget>

    InstancePropertyAccessor<TTarget, TProperty>

    IntInspector

    InvalidConnection

    InvalidConnectionException

    InvalidConnectionWidget

    InvalidConversionException

    InvalidImplementationException

    InvalidInput

    InvalidInputWidget

    InvalidOperatorException

    InvalidOutput

    InvalidOutputWidget

    InvokeMember

    Invokes a method or a constructor via reflection.

    InvokeMemberDescriptor

    InvokeMemberOption

    InvokerBase

    IsApplicationVariableDefined

    Checks if an application variable is defined.

    IsGraphVariableDefined

    Checks if a graph variable is defined.

    IsObjectVariableDefined

    Checks if an object variable is defined.

    IsSavedVariableDefined

    Checks if a saved variable is defined.

    IsSceneVariableDefined

    Checks if a scene variable is defined.

    IsVariableDefined

    Checks whether a variable is defined.

    IsVariableDefinedOption

    IsVariableDefinedUnit

    IsVariableDefinedUnitOption<TVariableUnit>

    KeyValuePairInspector

    KeyValuePairInspector.Styles

    LanguageIconSet

    LastItem

    Returns the first item in a collection or enumeration.

    LateUpdate

    Called every frame after all update functions have been called.

    LayerMaskInspector

    LeftShiftHandler

    Lerp<T>

    Less

    Compares two inputs to determine whether the first is less than the second.

    LessOrEqual

    Compares two inputs to determine whether the first is less than or equal to the second.

    LessThanHandler

    LessThanOrEqualHandler

    LinqUtility

    ListCloner

    ListContainsItem

    Checks whether a list contains the specified item.

    ListInspector

    ListOption

    ListPage

    ListPage.Styles

    ListPool<T>

    Literal

    Returns a constant value defined from the editor.

    LiteralDescriptor

    LiteralInspector

    LiteralOption

    LiteralWidget

    LogicalNegationHandler

    LongInspector

    LoopUnit

    LooseAssemblyNameConverter

    LooseAssemblyNameInspector

    LooseAssemblyNameOption

    LooseAssemblyNameOptionTree

    LudiqBehaviour

    LudiqBehaviourEditor

    LudiqEditorUtility

    LudiqEditorWindow

    LudiqGraphsEditorUtility

    LudiqGUI

    LudiqGUIUtility

    LudiqProduct

    LudiqRootObjectEditor

    LudiqRootObjectEditor.Individual

    LudiqScriptableObject

    LudiqScriptableObjectEditor

    LudiqStyles

    Machine<TGraph, TMacro>

    MachineDescription

    MachineDescriptor<TMachine, TMachineDescription>

    MachineEditor

    MachineEventUnit<TArgs>

    Macro<TGraph>

    MacroDescription

    MacroDescriptor<TMacro, TMacroDescription>

    MacroEditor

    ManualEventUnit<TArgs>

    ManualPool<T>

    MathfEx

    Maximum<T>

    MD4

    Member

    MemberFilter

    MemberInfoComparer

    A member info comparer that will ignore the ReflectedType property by relying on the metadata token for comparison.

    MemberInfoStubWriter<T>

    MemberInspector

    MemberInspector.Styles

    MemberMetadata

    MemberOption

    MemberOptionTree

    MemberUnit

    MemberUnitAnalyser

    MemberUnitDescriptor<TMemberUnit>

    MemberUnitOption<TMemberUnit>

    MemberUtility

    MergedCollection<T>

    MergedGraphElementCollection

    MergeDictionaries

    Merges two or more dictionaries together.

    MergedKeyedCollection<TKey, TItem>

    MergedList<T>

    MergeLists

    Merges two or more lists together.

    MessageListener

    MessageListenerEditor

    Metadata

    Metadata.Children

    MetadataCollectionAdaptor

    MetadataDictionaryAdaptor

    MetadataListAdaptor

    MethodBaseStubWriter<TMethodBase>

    MethodInfoStubWriter

    MigrationUtility_1_4_13_to_1_5_1

    Minimum<T>

    MissingValuePortInputException

    Modulo<T>

    ModuloHandler

    MoveTowards<T>

    MultiDecoratorProvider<TDecorated, TDecorator, TAttribute>

    MultiInputUnit<T>

    MultiInputUnitAlphabeticDescriptor

    MultiInputUnitAlphabeticOption

    MultiInputUnitNumericDescriptor

    MultiInputUnitNumericOption

    MultiplicationHandler

    Multiply<T>

    Namespace

    NamespaceConverter

    NamespaceInspector

    NamespaceOption

    NameUtility

    NamingSchemePage

    NamingSchemePage.Styles

    NativeUtility

    Negate

    Inverts the value of a boolean.

    NesterState<TGraph, TMacro>

    NesterStateAnalyser<TNesterState>

    NesterStateDescriptor<TNesterState>

    NesterStateEditor

    NesterStateTransition<TGraph, TMacro>

    NesterStateTransitionAnalyser<TGraphNesterStateTransition>

    NesterStateTransitionDescriptor<TNesterStateTransition>

    NesterStateTransitionEditor

    NesterStateTransitionWidget<TNesterStateTransition>

    NesterStateWidget<TNesterState>

    NesterUnit<TGraph, TMacro>

    NesterUnitAnalyser<TNesterUnit>

    NesterUnitDescriptor<TNesterUnit>

    NesterUnitEditor

    NesterUnitOption<TNesterUnit>

    NestrerUnitWidget<TNesterUnit>

    NodeWidget<TCanvas, TNode>

    NonNullableCollection<T>

    NonNullableDictionary<TKey, TValue>

    NonNullableHashSet<T>

    NonNullableList<T>

    Normalize<T>

    NotApproximatelyEqual

    Compares two numbers to determine if they are not approximately equal (disregarding floating point precision errors).

    NotEqual

    Compares two inputs to determine whether they are not equal.

    Null

    Returns a null value.

    NullableInspector

    NullableInspector.Styles

    NullCheck

    Branches flow depending on whether the input is null.

    NullCoalesce

    Provides a fallback value if the input value is null.

    NullMeansSelfAttribute

    NullOption

    NumericComparison

    Compares two numeric inputs.

    NumericNegationHandler

    ObjectMetadata

    ObjectVariables

    OnAnimatorIK

    Called by the Animator Component immediately before it updates its internal IK system. This callback can be used to set the positions of the IK goals and their respective weights.

    OnAnimatorMove

    Called at each frame after the state machines and the animations have been evaluated, but before On Animator IK. This callback can be used for processing animation movements for modifying root motion.

    OnApplicationFocus

    Called when the application gains focus.

    OnApplicationLostFocus

    Called when the application loses focus.

    OnApplicationPause

    Called when the application pauses.

    OnApplicationQuit

    Called when the application quits.

    OnApplicationResume

    Called when the application resumes.

    OnBecameInvisible

    Called when the renderer is no longer visible by any camera.

    OnBecameVisible

    Called when the renderer became visible by any camera.

    OnBeginDrag

    Called on the drag object when dragging is about to begin.

    OnButtonClick

    Called when a user clicks the button and releases it.

    OnButtonInput

    A configurable event to handle global button input.

    OnCancel

    Called when the cancel button is pressed.

    Once

    Executes an action only once, and a different action afterwards.

    Once.Data

    OnCollisionEnter

    Called when this collider / rigidbody has begun touching another rigidbody / collider.

    OnCollisionEnter2D

    Called when an incoming collider makes contact with this object's collider.

    OnCollisionExit

    Called when this collider / rigidbody has stopped touching another rigidbody / collider.

    OnCollisionExit2D

    Called when a collider on another object stops touching this object's collider.

    OnCollisionStay

    Called once per frame for every collider / rigidbody that is touching rigidbody / collider.

    OnCollisionStay2D

    Called each frame where a collider on another object is touching this object's collider.

    OnControllerColliderHit

    Called when the controller hits a collider while performing a move.

    OnDeselect

    Called when the pointer deselects the GUI element.

    OnDestinationReached

    Called when the nav mesh agent comes within a certain threshold of its destination.

    OnDestroy

    Called before the machine is destroyed.

    OnDisable

    Called when the machine becomes disabled or inactive.

    OnDrag

    When draging is occuring this will be called every time the cursor is moved.

    OnDrawGizmos

    Use to draw gizmos that are always drawn in the editor.

    OnDrawGizmosSelected

    Use to draw gizmos that are drawn in the editor when the object is selected.

    OnDrop

    Called on a target that can accept a drop.

    OnDropdownValueChanged

    Called when the current value of the dropdown has changed.

    OnEnable

    Called when the machine becomes enabled and active.

    OnEndDrag

    Called on the drag object when a drag finishes.

    OnEnterState

    Called in flow graphs nested in state graphs when the parent state node is entered.

    OnExitState

    Called in flow graphs nested in state graphs before the parent state node is exited.

    OnGUI

    Use to draw immediate mode GUI components.

    OnInputFieldEndEdit

    Called when the user finishes editing the text content either by submitting or by clicking somewhere that removes the focus from the input field.

    OnInputFieldValueChanged

    Called when the text content of the input field has changed.

    OnJointBreak

    Called when a joint attached to the same game object broke.

    OnJointBreak2D

    Called when a joint attached to the same game object broke.

    OnKeyboardInput

    A configurable event to handle global keyboard input.

    OnMouseDown

    Called when the user has pressed the mouse button while over the GUI element or collider.

    OnMouseDrag

    Called when the user has clicked on the GUI element or collider and is still holding down the mouse.

    OnMouseEnter

    Called when the mouse enters the GUI element or collider.

    OnMouseExit

    Called when the mouse is not any longer over the GUI element or collider.

    OnMouseInput

    A configurable event to handle global mouse input.

    OnMouseOver

    Called every frame while the mouse is over the GUI element or collider.

    OnMouseUp

    Called when the user has released the mouse button.

    OnMouseUpAsButton

    Called when the mouse is released over the same GUI element or collider as it was pressed.

    OnMove

    Called when a move event occurs.

    OnParticleCollision

    Called when a particle hits a collider.

    OnPointerClick

    Called when the pointer clicks the GUI element.

    OnPointerDown

    Called when the pointer presses the GUI element.

    OnPointerEnter

    Called when the pointer enters the GUI element.

    OnPointerExit

    Called when the pointer exits the GUI element.

    OnPointerUp

    Called when the pointer releases the GUI element.

    OnScroll

    Called when a mouse wheel scrolls.

    OnScrollbarValueChanged

    Called when the current value of the scrollbar has changed.

    OnScrollRectValueChanged

    Called when the current value of the scrollbar has changed.

    OnSelect

    Called when the pointer selects the GUI element.

    OnSliderValueChanged

    Called when the current value of the slider has changed.

    OnSubmit

    Called when the submit button is pressed.

    OnTimerElapsed

    Called when a specified number of seconds has elapsed.

    OnTimerElapsed.Data

    OnToggleValueChanged

    Called when the current value of the toggle has changed.

    OnTransformChildrenChanged

    Called when the list of children of the transform of the game object has changed.

    OnTransformParentChanged

    Called when the parent property of the transform of the game object has changed.

    OnTriggerEnter

    Called when a collider enters the trigger.

    OnTriggerEnter2D

    Called when a collider enters the trigger.

    OnTriggerExit

    Called when a collider exits the trigger.

    OnTriggerExit2D

    Called when a collider exits the trigger.

    OnTriggerStay

    Called once per frame for every collider that is touching the trigger.

    OnTriggerStay2D

    Called once per frame for every collider that is touching the trigger.

    OperatorException

    OperatorHandler

    OperatorUtility

    OptimizedEditor<TIndividual>

    OptimizedPropertyDrawer<TIndividual>

    OptimizedReflection

    Or

    Returns true if either input is true.

    OrHandler

    OverrideStack<T>

    Page

    Paths

    PathUtility

    PerSecond<T>

    PlatformUtility

    Plugin

    PluginAcknowledgement

    PluginAttribute

    PluginChangelog

    PluginConfiguration

    PluginConfigurationItemAttribute

    PluginConfigurationItemMetadata

    PluginContainer

    PluginDependencyAttribute

    PluginDeprecatedSavedVersionLoader

    PluginIconMapper

    PluginManifest

    PluginMigration

    PluginModuleAttribute

    PluginModuleDependencyAttribute

    PluginPaths

    PluginResources

    PluginRuntimeAssemblyAttribute

    PluginUtility

    PlusHandler

    PointerEventUnit

    PortKeyAttribute

    PortLabelAttribute

    PortLabelHiddenAttribute

    PredictableAttribute

    Product

    ProductAttribute

    ProductContainer

    ProfiledSegment

    ProfiledSegmentCollection

    ProfilingUtility

    ProgressUtility

    Project<T>

    ProjectSettingAttribute

    ProjectSettingMetadata

    PropertyInfoStubWriter

    ProxyMetadata

    QuaternionInspector

    Ray2DConverter

    Ray2DInspector

    RayConverter

    RayInspector

    RectInspector

    Recursion

    Recursion<T>

    ReferenceCollector

    ReferenceEqualityComparer

    ReferenceEqualityComparer<T>

    ReflectedCloner

    ReflectedInspector

    ReflectedInspector.Styles

    ReflectionFieldAccessor

    ReflectionInvoker

    ReflectionPropertyAccessor

    RemoveDictionaryItem

    Removes a dictionary item with a specified key.

    RemoveListItem

    Removes the specified item from a list.

    RemoveListItemAt

    Removes the item at the specified index of a list.

    RenamedAssemblyAttribute

    RenamedFromAttribute

    RenamedNamespaceAttribute

    RequiresUnityAPIAttribute

    RightShiftHandler

    RootMetadata

    Round<TInput, TOutput>

    RuntimeCodebase

    SavedVariables

    SaveVariables

    Forces saved variables to be saved to the PlayerPrefs. This is useful on WebGL where automatic save on quit is not supported.

    SbyteInspector

    ScalarAbsolute

    Returns the positive version of a scalar.

    ScalarAverage

    Returns the average of two or more scalars.

    ScalarDivide

    Returns the quotient of two scalars.

    ScalarExponentiate

    Returns the power of a base and exponent.

    ScalarLerp

    Returns the linear interpolation between two scalars.

    ScalarMaximum

    Returns the maximum between two or more scalars.

    ScalarMinimum

    Returns the minimum between two or more scalars.

    ScalarModulo

    Returns the remainder of the division of two scalars.

    ScalarMoveTowards

    Moves a scalar towards a target.

    ScalarMultiply

    Returns the product of two scalars.

    ScalarNormalize

    Returns the unit length version of a scalar.

    ScalarPerSecond

    Returns the framerate-normalized value of a scalar.

    ScalarRoot

    Returns the root at the nth degree of a radicand.

    ScalarRound

    Rounds a decimal number to return an integer.

    ScalarSubtract

    Returns the difference between two scalars.

    ScalarSum

    Returns the sum of two or more scalars.

    SceneSingleton<T>

    SceneVariables

    ScriptGraphAsset

    ScriptReferenceResolver

    ScriptUtility

    SearchUtility

    SelectOnEnum

    Selects a value from a set by switching over an enum.

    SelectOnEnumDescriptor

    SelectOnFlow

    Selects a value from a set by matching it with an input flow.

    SelectOnFlowDescriptor

    SelectOnInteger

    Selects a value from a set by switching over an integer.

    SelectOnIntegerDescriptor

    SelectOnString

    Selects a value from a set by switching over a string.

    SelectOnStringDescriptor

    SelectUnit

    Selects a value from a set by checking if a condition is true or false.

    SelectUnit<T>

    SelectUnitDescriptor<T>

    SemanticVersionInspector

    Sequence

    Executes the output ports in order.

    SequenceDescriptor

    Serialization

    SerializationOperation

    SerializationVersionAttribute

    SerializeAsAttribute

    SerializeAttribute

    SerializedPropertyProvider<T>

    SerializedPropertyProviderAttribute

    SerializedPropertyProviderProvider

    SerializedPropertyUtility

    SetApplicationVariable

    Sets the value of an application variable.

    SetDictionaryItem

    Sets the value of a dictionary item with the specified key.

    SetGraphVariable

    Sets the value of a graph variable.

    SetListItem

    Sets the item at the specified index of a list.

    SetMember

    Sets the value of a field or property via reflection.

    SetMemberDescriptor

    SetMemberOption

    SetObjectVariable

    Sets the value of an object variable.

    SetSavedVariable

    Sets the value of a saved variable.

    SetSceneVariable

    Sets the value of a scene variable.

    SetVariable

    Assigns the value of a variable.

    SetVariableOption

    SetVariableUnit

    SetVariableUnitOption<TVariableUnit>

    SharedEditorTextureDictionary

    ShortInspector

    Sidebar

    SidebarPanel

    SidebarPanelWindow<TPanelContent>

    Sidebars

    SingleDecoratorProvider<TDecorated, TDecorator, TAttribute>

    SinglePageWindow<TPage>

    Singleton<T>

    SingletonAttribute

    SpecialUnitAttribute

    Start

    Called the first time a machine is enabled before any update method.

    State

    State.Data

    State.DebugData

    StateAnalyser<TState>

    StateAnalysis

    StateCanvas

    StateDescription

    StateDescriptor<TState>

    StateEditor

    StateEventHooks

    StateGraph

    StateGraphAsset

    StateGraphContext

    StateGraphData

    StateGraphDescriptor

    StateGraphEditor

    StateMachine

    StateMachineDescriptor

    StateMacroDescriptor

    StateTransition

    StateTransition.DebugData

    StateTransitionAnalyser<TStateTransition>

    StateTransitionAnalysis

    StateTransitionDescription

    StateTransitionDescriptor<TStateTransition>

    StateTransitionEditor

    StateTransitionWidget<TStateTransition>

    StateTransitionWidget<TStateTransition>.Styles

    StateUnit

    StateUnitDescriptor

    StateUnitEditor

    StateUnitWidget

    StateWidget<TState>

    StateWidget<TState>.Styles

    StaticActionInvoker

    StaticActionInvoker<TParam0>

    StaticActionInvoker<TParam0, TParam1>

    StaticActionInvoker<TParam0, TParam1, TParam2>

    StaticActionInvoker<TParam0, TParam1, TParam2, TParam3>

    StaticActionInvoker<TParam0, TParam1, TParam2, TParam3, TParam4>

    StaticActionInvokerBase

    StaticFieldAccessor<TField>

    StaticFunctionInvoker<TResult>

    StaticFunctionInvoker<TParam0, TResult>

    StaticFunctionInvoker<TParam0, TParam1, TResult>

    StaticFunctionInvoker<TParam0, TParam1, TParam2, TResult>

    StaticFunctionInvoker<TParam0, TParam1, TParam2, TParam3, TResult>

    StaticFunctionInvoker<TParam0, TParam1, TParam2, TParam3, TParam4, TResult>

    StaticFunctionInvokerBase<TResult>

    StaticInvokerBase

    StaticPropertyAccessor<TProperty>

    StringInspector

    StringUtility

    Subtract<T>

    SubtractionHandler

    Sum<T>

    SuperState

    SuperStateDescriptor

    SuperStateEditor

    SuperStateWidget

    SuperUnit

    SuperUnit.Data

    SuperUnitDescriptor

    SuperUnitEditor

    SuperUnitWidget

    SwitchOnEnum

    Branches flow by switching over an enum.

    SwitchOnEnumDescriptor

    SwitchOnInteger

    Branches flow by switching over an integer.

    SwitchOnIntegerDescriptor

    SwitchOnString

    Branches flow by switching over a string.

    SwitchOnStringDescriptor

    SwitchUnit<T>

    SwitchUnitDescriptor<T>

    SystemObjectInspector

    SystemObjectInspector.Styles

    TabbedPage

    TabbedPage.Styles

    This

    Returns the current game object.

    ThreadableAssetWrapper<T>

    Throw

    Throws an exception.

    Timer

    Runs a timer and outputs elapsed and remaining measurements.

    Timer.Data

    ToggleFlow

    Toggles the control flow with on and off triggers.

    ToggleFlow.Data

    ToggleValue

    Toggles between two values with on and off triggers.

    ToggleValue.Data

    TriggerCustomEvent

    Triggers a custom event.

    TriggerCustomEventDescriptor

    TriggerEvent2DUnit

    TriggerEventUnit

    TriggerStateTransition

    Triggers the transition in the parent state graph.

    TriggerStateTransitionWidget

    TryCatch

    Handles an exception if it occurs.

    TypeFilter

    Filters the list of types displayed in the inspector drawer.

    TypeIconAttribute

    TypeIconPriorityAttribute

    TypeInspector

    TypeName

    TypeOption

    TypeOptionsPage

    TypeOptionsPage.Styles

    TypeOptionTree

    TypeSetAttribute

    TypeUtility

    UintInspector

    UlongInspector

    UnaryOperatorHandler

    UndoUtility

    UnexpectedEnumValueException<T>

    UnifiedVariableUnit

    UnifiedVariableUnitDescriptor<TVariableUnit>

    UnifiedVariableUnitOption<TVariableUnit>

    UnifiedVariableUnitWidget

    Unit

    Unit.DebugData

    UnitAnalyser<TUnit>

    UnitAnalysis

    UnitBase

    UnitBaseStateExtensions

    UnitCategory

    UnitCategoryConverter

    UnitCategoryOption

    UnitConnection<TSourcePort, TDestinationPort>

    UnitConnectionDebugData

    UnitConnectionStyles

    UnitConnectionWidget<TConnection>

    UnitDescription

    UnitDescriptor<TUnit>

    UnitEditor

    UnitEditor.Styles

    UnitFooterPortsAttribute

    UnitHeaderInspectableAttribute

    UnitInputPortWidget<TPort>

    UnitInspector

    UnitOption<TUnit>

    UnitOption<TUnit>.FooterStyles

    UnitOptionFilter

    UnitOptionRow

    UnitOptionsWizard

    UnitOptionTree

    UnitOptionUtility

    UnitOrderAttribute

    UnitOutputPortWidget<TPort>

    UnitPort<TValidOther, TInvalidOther, TExternalConnection>

    UnitPortCollection<TPort>

    UnitPortDefinition

    UnitPortDefinitionCollection<T>

    UnitPortDefinitionInspector

    UnitPortDefinitionUtility

    UnitPortDescription

    UnitPortDescriptor

    UnitPortWidget<TPort>

    UnitPortWidget<TPort>.Styles

    UnitPreservation

    UnitRelation

    UnitShortTitleAttribute

    UnitSubtitleAttribute

    UnitSurtitleAttribute

    UnitTitleAttribute

    UnitWidget<TUnit>

    UnitWidget<TUnit>.Styles

    UnityAPI

    UnityEditorInternalException

    UnityMessageListener

    UnityObjectConverter

    UnityObjectInspector

    UnityObjectInspector.Styles

    UnityObjectOwnershipUtility

    UnityObjectUtility

    UnityOnBecameInvisibleMessageListener

    UnityOnBecameVisibleMessageListener

    UnityOnBeginDragMessageListener

    UnityOnButtonClickMessageListener

    UnityOnCancelMessageListener

    UnityOnCollisionEnter2DMessageListener

    UnityOnCollisionEnterMessageListener

    UnityOnCollisionExit2DMessageListener

    UnityOnCollisionExitMessageListener

    UnityOnCollisionStay2DMessageListener

    UnityOnCollisionStayMessageListener

    UnityOnControllerColliderHitMessageListener

    UnityOnDeselectMessageListener

    UnityOnDragMessageListener

    UnityOnDropdownValueChangedMessageListener

    UnityOnDropMessageListener

    UnityOnEndDragMessageListener

    UnityOnInputFieldEndEditMessageListener

    UnityOnInputFieldValueChangedMessageListener

    UnityOnJointBreak2DMessageListener

    UnityOnJointBreakMessageListener

    UnityOnMouseDownMessageListener

    UnityOnMouseDragMessageListener

    UnityOnMouseEnterMessageListener

    UnityOnMouseExitMessageListener

    UnityOnMouseOverMessageListener

    UnityOnMouseUpAsButtonMessageListener

    UnityOnMouseUpMessageListener

    UnityOnMoveMessageListener

    UnityOnParticleCollisionMessageListener

    UnityOnPointerClickMessageListener

    UnityOnPointerDownMessageListener

    UnityOnPointerEnterMessageListener

    UnityOnPointerExitMessageListener

    UnityOnPointerUpMessageListener

    UnityOnScrollbarValueChangedMessageListener

    UnityOnScrollMessageListener

    UnityOnScrollRectValueChangedMessageListener

    UnityOnSelectMessageListener

    UnityOnSliderValueChangedMessageListener

    UnityOnSubmitMessageListener

    UnityOnToggleValueChangedMessageListener

    UnityOnTransformChildrenChangedMessageListener

    UnityOnTransformParentChangedMessageListener

    UnityOnTriggerEnter2DMessageListener

    UnityOnTriggerEnterMessageListener

    UnityOnTriggerExit2DMessageListener

    UnityOnTriggerExitMessageListener

    UnityOnTriggerStay2DMessageListener

    UnityOnTriggerStayMessageListener

    UnityThread

    UnknownEditor

    UnknownInspector

    Update

    Called every frame.

    UpdateBackupPage

    UpdateCompletePage

    UpdateCompletePage.Styles

    UpdateMigrationPage

    UpdateMigrationPage.MigrationStep

    UpdateMigrationPage.Styles

    UpdateUserActionsPage

    UpdateUserActionsPage.Styles

    UsageAnalytics

    UshortInspector

    ValueConnection

    ValueConnection.DebugData

    ValueConnectionWidget

    ValueInput

    ValueInputDefinition

    ValueInputDefinitionInspector

    ValueInputWidget

    ValueOutput

    ValueOutputDefinition

    ValueOutputWidget

    ValuePortDefinition

    ValuePortDefinitionInspector

    VariableDeclaration

    VariableDeclarationCollection

    VariableDeclarationInspector

    VariableDeclarationInspector.Styles

    VariableDeclarations

    VariableDeclarationsCloner

    VariableDeclarationsInspector

    VariableDeclarationsInspector.Styles

    VariableKindAttribute

    VariableKindOption

    VariableNameAttributeInspector

    VariableNameInspector

    VariableNameInspector.Styles

    Variables

    VariablesAsset

    VariablesAssetEditor

    VariablesEditor

    VariablesPanel

    VariablesPanel.Styles

    VariablesSaver

    Listens to the OnApplicationQuit on OnApplicationPause hooks to trigger the serialization of saved variables into PlayerPrefs.

    VariableUnit

    VariableUnitDescriptor<TVariableUnit>

    VariableUnitOption<TVariableUnit>

    VariableUnitWidget

    VariantCollection<TBase, TImplementation>

    VariantKeyedCollection<TBase, TImplementation, TKey>

    VariantList<TBase, TImplementation>

    Vector2Absolute

    Returns a version of a 2D vector where each component is positive.

    Vector2Angle

    Returns the angle between two 2D vectors in degrees.

    Vector2Average

    Returns the average of two or more 2D vectors.

    Vector2Distance

    Returns the distance between two 2D vectors.

    Vector2Divide

    Returns the component-wise quotient of two 2D vectors.

    Vector2DotProduct

    Returns the dot product of two 2D vectors.

    Vector2Inspector

    Vector2Lerp

    Returns the linear interpolation between two 2D vectors.

    Vector2Maximum

    Returns the component-wise maximum between two or more 2D vectors.

    Vector2Minimum

    Returns the component-wise minimum between two or more 2D vectors.

    Vector2Modulo

    Returns the remainder of the component-wise division of two 2D vectors.

    Vector2MoveTowards

    Moves a 2D vector towards a target.

    Vector2Multiply

    Returns the component-wise product of two 2D vectors.

    Vector2Normalize

    Returns the unit length version of a 2D vector.

    Vector2PerSecond

    Returns the framerate-normalized value of a 2D vector.

    Vector2Project

    Returns the projection of a 2D vector on another.

    Vector2Round

    Rounds each component of a 2D vector.

    Vector2Subtract

    Returns the difference between two 2D vectors.

    Vector2Sum

    Returns the sum of two or more 2D vectors.

    Vector3Absolute

    Returns a version of a 3D vector where each component is positive.

    Vector3Angle

    Returns the angle between two 3D vectors in degrees.

    Vector3Average

    Returns the average of two or more 3D vectors.

    Vector3CrossProduct

    Returns the cross product of two 3D vectors.

    Vector3Distance

    Returns the distance between two 3D vectors.

    Vector3Divide

    Returns the component-wise quotient of two 3D vectors.

    Vector3DotProduct

    Returns the dot product of two 3D vectors.

    Vector3Inspector

    Vector3Lerp

    Returns the linear interpolation between two 3D vectors.

    Vector3Maximum

    Returns the component-wise maximum between two or more 3D vectors.

    Vector3Minimum

    Returns the component-wise minimum between two or more 3D vectors.

    Vector3Modulo

    Returns the remainder of the component-wise division of two 3D vectors.

    Vector3MoveTowards

    Moves a 3D vector towards a target.

    Vector3Multiply

    Returns the component-wise product of two 3D vectors.

    Vector3Normalize

    Returns the unit length version of a 3D vector.

    Vector3PerSecond

    Returns the framerate-normalized value of a 3D vector.

    Vector3Project

    Returns the projection of a 3D vector on another.

    Vector3Round

    Rounds each component of a 3D vector.

    Vector3Subtract

    Returns the difference between two 3D vectors.

    Vector3Sum

    Returns the sum of two or more 3D vectors.

    Vector4Absolute

    Returns a version of a 4D vector where each component is positive.

    Vector4Average

    Returns the average of two or more 4D vectors.

    Vector4Distance

    Returns the distance between two 4D vectors.

    Vector4Divide

    Returns the component-wise quotient of two 4D vectors.

    Vector4DotProduct

    Returns the dot product of two 4D vectors.

    Vector4Inspector

    Vector4Lerp

    Returns the linear interpolation between two 4D vectors.

    Vector4Maximum

    Returns the component-wise maximum between two or more 4D vectors.

    Vector4Minimum

    Returns the component-wise minimum between two or more 4D vectors.

    Vector4Modulo

    Returns the remainder of the component-wise division of two 4D vectors.

    Vector4MoveTowards

    Moves a 4D vector towards a target.

    Vector4Multiply

    Returns the component-wise product of two 4D vectors.

    Vector4Normalize

    Returns the unit length version of a 4D vector.

    Vector4PerSecond

    Returns the framerate-normalized value of a 4D vector.

    Vector4Round

    Rounds each component of a 4D vector.

    Vector4Subtract

    Returns the difference between two 4D vectors.

    Vector4Sum

    Returns the sum of two or more 4D vectors.

    VectorInspector

    VectorInspector.Styles

    VersionControlUtility

    VisualScriptingCanvas<TGraph>

    VSBackupUtility

    VSEditorSettingsProviderView

    VSMigrationUtility

    VSProjectSettingsProvider

    VSSettingsAssembly

    VSSettingsBackup

    VSSettingsBackup.Styles

    VSSettingsCustomProperty

    VSSettingsCustomProperty.Styles

    VSSettingsScriptReferenceResolver

    VSSettingsScriptReferenceResolver.Styles

    VSSettingsTypeOption

    WaitForEndOfFrameUnit

    Delays flow by waiting until the end of the frame.

    WaitForFlow

    Delays flow by waiting until multiple input flows have been executed.

    WaitForFlow.Data

    WaitForFlowDescriptor

    WaitForNextFrameUnit

    Delays flow by waiting until the next frame.

    WaitForSecondsUnit

    Delays flow by waiting a specified number of seconds.

    WaitUnit

    WaitUntilUnit

    Delays flow by waiting until a condition becomes true.

    WaitWhileUnit

    Delays flow by waiting while a condition is true.

    WarnBeforeEditingAttribute

    WarnBeforeRemovingAttribute

    Warning

    WatchedList<T>

    WebView

    WebWindow

    While

    Loops as long as a given condition is true.

    Widget<TCanvas, TItem>

    WidgetAttribute

    WidgetList<TWidget>

    A list of widgets that can be safely iterated over even if the collection changes during iteration.

    WidgetProvider

    WindowClose

    Wizard

    WrappedEditorWindow

    XAnalyserProvider

    XArrayPool

    XCanvasExtensionProvider

    XCanvasProvider

    XCanvasWindow

    XColor

    XDescription

    XDescriptorProvider

    XEditorProvider

    XEventGraph

    XFlowGraph

    XFuzzyOptionTreeExtensionProvider

    XGettable

    XGraphContextProvider

    XGraphEventListener

    XHashSetPool

    XInspectorProvider

    XListPool

    XmlDocumentation

    XmlDocumentationTags

    XUnit

    XUnitOption

    XUnitOptionProvider

    Structs

    CreateTextureOptions

    CustomEventArgs

    EmptyEventArgs

    EventHook

    FontVariant

    GraphContextMenuItem

    GraphGUI.Styles.NodeColorComparer

    InspectorBlock

    LooseAssemblyName

    LudiqGUIUtility.ClipFixContext

    MergedKeyedCollection<TKey, TItem>.Enumerator

    MergedList<T>.Enumerator

    NativeUtility.ModuleScope

    NoAllocEnumerator<T>

    NodeColorMix

    OverrideLayer<T>

    ProfilingScope

    ScriptReference

    ScriptReferenceReplacement

    SearchResult<T>

    SemanticVersion

    SerializationData

    SkinnedColor

    TextureResolution

    WidgetList<TWidget>.Enumerator

    Interfaces

    IAboutable

    IAnalyser

    IAnalysis

    IAotStubbable

    IApplicationVariableUnit

    IAssigner

    IAttributeProvider

    IBranchUnit

    ICanvas

    ICanvasWindow

    ICloner

    IConnection<TSource, TDestination>

    IConnectionCollection<TConnection, TSource, TDestination>

    IDecoratorAttribute

    IDefaultValue<T>

    IDescription

    IDescriptor

    IDragAndDropHandler

    IDropdownOption

    IEventMachine

    IEventUnit

    IFuzzyOption

    IFuzzyOptionTree

    IGameObjectEventUnit

    IGettable

    IGizmoDrawer

    IGraph

    IGraphContext

    IGraphContextExtension

    IGraphData

    IGraphDataWithVariables

    IGraphDebugData

    IGraphDescription

    IGraphElement

    IGraphElementAnalysis

    IGraphElementCollection<T>

    IGraphElementData

    IGraphElementDebugData

    IGraphElementDescription

    IGraphElementWidget

    IGraphElementWithData

    IGraphElementWithDebugData

    IGraphEventHandler<TArgs>

    IGraphEventListener

    IGraphEventListenerData

    IGraphItem

    IGraphNest

    IGraphNester

    IGraphNesterElement

    IGraphParent

    IGraphParentElement

    IGraphRoot

    IGraphVariableUnit

    IGraphWithVariables

    IIdentifiable

    IInitializable

    IInspectableAttribute

    IKeyedCollection<TKey, TItem>

    IMachine

    IMachineDescription

    IMacro

    IMacroDescription

    IMemberUnitOption

    IMergedCollection<T>

    IMultiInputUnit

    INesterState

    INesterStateTransition

    INesterUnit

    INodeWidget

    INotifiedCollectionItem

    INotifyCollectionChanged<T>

    IObjectVariableUnit

    IOptimizedAccessor

    IOptimizedInvoker

    IPluginLinked

    IPluginModule

    IPoolable

    IPrewarmable

    IProxyableNotifyCollectionChanged<T>

    IResourceProvider

    ISavedVariableUnit

    ISceneVariableUnit

    ISearchResult

    ISelectUnit

    ISerializationDependency

    ISerializationDepender

    ISerializedPropertyProvider

    ISet<T>

    Generic collection that guarantees the uniqueness of its elements, as defined by some comparer. It also supports basic set operations such as Union, Intersection, Complement and Exclusive Complement.

    ISidebarPanelContent

    ISingleton

    ISpecifiesCloner

    IState

    IStateDebugData

    IStateTransition

    IStateTransitionDebugData

    IStateTransitionWidget

    IStateWidget

    IUnifiedVariableUnit

    IUnifiedVariableUnitOption

    IUnit

    IUnitConnection

    IUnitConnectionDebugData

    IUnitConnectionWidget

    IUnitControlPort

    IUnitControlPortDefinition

    IUnitDebugData

    IUnitDescriptor

    IUnitInputPort

    IUnitInputPortDefinition

    IUnitInvalidPort

    IUnitOption

    IUnitOutputPort

    IUnitOutputPortDefinition

    IUnitPort

    IUnitPortCollection<TPort>

    IUnitPortDefinition

    IUnitPortWidget

    IUnitRelation

    IUnitValuePort

    IUnitValuePortDefinition

    IUnitWidget

    IUnityObjectOwnable

    IVariableUnit

    IVariableUnitOption

    IWidget

    Enums

    ActionDirection

    AlignOperation

    BinaryOperator

    CanvasControlScheme

    ConversionUtility.ConversionType

    DistributeOperation

    Edge

    FontWeight

    GraphSource

    IndexMetadata.Mode

    LanguageIconsSkin

    Member.Source

    MemberMetadata.Mode

    MemberOptionTree.RootMode

    MouseButton

    NodeColor

    NodeShape

    ParameterStringMode

    PluginConfigurationItemMetadata.Mode

    PressState

    Round<TInput, TOutput>.Rounding

    ScriptReferenceResolver.Mode

    SemanticLabel

    SidebarAnchor

    StateEnterReason

    StateExitReason

    StateRevealCondition

    TypeNameDetail

    TypeOptionTree.RootMode

    TypeQualifier

    TypeSet

    TypesMatching

    UnaryOperator

    UpdateMigrationPage.MigrationStep.State

    VariableKind

    WarningLevel

    Delegates

    Action<T1, T2, T3, T4, T5>

    Action<T1, T2, T3, T4, T5, T6>

    Func<T1, T2, T3, T4, T5, TResult>

    Func<T1, T2, T3, T4, T5, T6, TResult>

    LudiqGUI.GetHeaderSummaryHeightDelegate

    LudiqGUI.GetHeaderTitleHeightDelegate

    LudiqGUI.OnHeaderSummaryGUIDelegate

    LudiqGUI.OnHeaderTitleGUIDelegate

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