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    Class ControlConnection

    Inheritance
    Object
    GraphElement<FlowGraph>
    UnitConnection<ControlOutput, ControlInput>
    ControlConnection
    Inherited Members
    UnitConnection<ControlOutput, ControlInput>.CreateDebugData()
    UnitConnection<ControlOutput, ControlInput>.sourceUnit
    UnitConnection<ControlOutput, ControlInput>.sourceKey
    UnitConnection<ControlOutput, ControlInput>.destinationUnit
    UnitConnection<ControlOutput, ControlInput>.destinationKey
    UnitConnection<ControlOutput, ControlInput>.source
    UnitConnection<ControlOutput, ControlInput>.destination
    UnitConnection<ControlOutput, ControlInput>.dependencyOrder
    UnitConnection<ControlOutput, ControlInput>.sourceExists
    UnitConnection<ControlOutput, ControlInput>.destinationExists
    UnitConnection<ControlOutput, ControlInput>.CopyFrom(UnitConnection<ControlOutput, ControlInput>)
    UnitConnection<ControlOutput, ControlInput>.HandleDependencies()
    GraphElement<FlowGraph>.guid
    GraphElement<FlowGraph>.Instantiate(GraphReference)
    GraphElement<FlowGraph>.Uninstantiate(GraphReference)
    GraphElement<FlowGraph>.BeforeAdd()
    GraphElement<FlowGraph>.AfterAdd()
    GraphElement<FlowGraph>.BeforeRemove()
    GraphElement<FlowGraph>.AfterRemove()
    GraphElement<FlowGraph>.Dispose()
    GraphElement<FlowGraph>.InstantiateNest()
    GraphElement<FlowGraph>.UninstantiateNest()
    GraphElement<FlowGraph>.dependencyOrder
    GraphElement<FlowGraph>.HandleDependencies()
    GraphElement<FlowGraph>.graph
    GraphElement<FlowGraph>.IGraphElement.graph
    GraphElement<FlowGraph>.IGraphItem.graph
    GraphElement<FlowGraph>.deserializationDependencies
    GraphElement<FlowGraph>.aotStubs
    GraphElement<FlowGraph>.Prewarm()
    GraphElement<FlowGraph>.CopyFrom(GraphElement<FlowGraph>)
    GraphElement<FlowGraph>.ToString()
    Namespace: Unity.VisualScripting
    Syntax
    public sealed class ControlConnection : UnitConnection<ControlOutput, ControlInput>, IConnection<ControlOutput, ControlInput>, IUnitConnection, IConnection<IUnitOutputPort, IUnitInputPort>, IGraphElementWithDebugData, IGraphElement, IGraphItem, INotifiedCollectionItem, IDisposable, IPrewarmable, IAotStubbable, IIdentifiable

    Constructors

    ControlConnection()

    Declaration
    [Obsolete("This parameterless constructor is only made public for serialization. Use another constructor instead.")]
    public ControlConnection()

    ControlConnection(ControlOutput, ControlInput)

    Declaration
    public ControlConnection(ControlOutput source, ControlInput destination)
    Parameters
    Type Name Description
    ControlOutput source
    ControlInput destination

    Properties

    destination

    Declaration
    public override ControlInput destination { get; }
    Property Value
    Type Description
    ControlInput
    Overrides
    Unity.VisualScripting.UnitConnection<Unity.VisualScripting.ControlOutput, Unity.VisualScripting.ControlInput>.destination

    destinationExists

    Declaration
    public override bool destinationExists { get; }
    Property Value
    Type Description
    Boolean
    Overrides
    Unity.VisualScripting.UnitConnection<Unity.VisualScripting.ControlOutput, Unity.VisualScripting.ControlInput>.destinationExists

    source

    Declaration
    public override ControlOutput source { get; }
    Property Value
    Type Description
    ControlOutput
    Overrides
    Unity.VisualScripting.UnitConnection<Unity.VisualScripting.ControlOutput, Unity.VisualScripting.ControlInput>.source

    sourceExists

    Declaration
    public override bool sourceExists { get; }
    Property Value
    Type Description
    Boolean
    Overrides
    Unity.VisualScripting.UnitConnection<Unity.VisualScripting.ControlOutput, Unity.VisualScripting.ControlInput>.sourceExists

    Explicit Interface Implementations

    IConnection<IUnitOutputPort, IUnitInputPort>.destination

    Declaration
    IUnitInputPort IConnection<IUnitOutputPort, IUnitInputPort>.destination { get; }
    Returns
    Type Description
    IUnitInputPort
    Implements
    IConnection<TSource, TDestination>.destination

    IConnection<IUnitOutputPort, IUnitInputPort>.source

    Declaration
    IUnitOutputPort IConnection<IUnitOutputPort, IUnitInputPort>.source { get; }
    Returns
    Type Description
    IUnitOutputPort
    Implements
    IConnection<TSource, TDestination>.source

    Extension Methods

    XAnalyserProvider.Analyser(Object, IGraphContext)
    XAnalyserProvider.Analyser<TAnalyser>(Object, IGraphContext)
    XAnalyserProvider.Analysis(Object, IGraphContext)
    XAnalyserProvider.Analysis<TAnalysis>(Object, IGraphContext)
    XAnalyserProvider.Analyser(Object, GraphReference)
    XAnalyserProvider.Analyser<TAnalyser>(Object, GraphReference)
    XAnalyserProvider.Analysis(Object, GraphReference)
    XAnalyserProvider.Analysis<TAnalysis>(Object, GraphReference)
    XDescriptorProvider.Describe(Object)
    XDescriptorProvider.HasDescriptor(Object)
    XDescriptorProvider.Descriptor(Object)
    XDescriptorProvider.Descriptor<TDescriptor>(Object)
    XDescriptorProvider.Description(Object)
    XDescriptorProvider.Description<TDescription>(Object)
    Cloning.Clone(Object, ICloner, Boolean)
    Cloning.Clone<T>(T, ICloner, Boolean)
    Cloning.CloneViaFakeSerialization(Object)
    Cloning.CloneViaFakeSerialization<T>(T)
    GraphsExceptionUtility.GetException(IGraphElementWithDebugData, GraphPointer)
    GraphsExceptionUtility.SetException(IGraphElementWithDebugData, GraphPointer, Exception)
    GraphsExceptionUtility.HandleException(IGraphElementWithDebugData, GraphPointer, Exception)
    ConversionUtility.IsConvertibleTo(Object, Type, Boolean)
    ConversionUtility.IsConvertibleTo<T>(Object, Boolean)
    ConversionUtility.ConvertTo(Object, Type)
    ConversionUtility.ConvertTo<T>(Object)
    TypeUtility.ToShortString(Object, Int32)
    Serialization.CloneViaSerialization<T>(T, Boolean)
    Serialization.CloneViaSerializationInto<TSource, TDestination>(TSource, ref TDestination, Boolean)
    Serialization.Serialize(Object, Boolean)
    LinqUtility.Yield<T>(T)
    UnityObjectUtility.IsUnityNull(Object)
    UnityObjectUtility.ToSafeString(Object)
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