docs.unity3d.com
    Show / Hide Table of Contents

    Class ValueInputWidget

    Inheritance
    Object
    Widget<FlowCanvas, ValueInput>
    UnitPortWidget<ValueInput>
    UnitInputPortWidget<ValueInput>
    ValueInputWidget
    Inherited Members
    UnitInputPortWidget<ValueInput>.edge
    UnitPortWidget<ValueInput>.port
    UnitPortWidget<ValueInput>.unit
    UnitPortWidget<ValueInput>.unitWidget
    UnitPortWidget<ValueInput>.IUnitPortWidget.port
    UnitPortWidget<ValueInput>.description
    UnitPortWidget<ValueInput>.inspectorMetadata
    UnitPortWidget<ValueInput>.inspector
    UnitPortWidget<ValueInput>.FetchMetadata()
    UnitPortWidget<ValueInput>.CacheDescription()
    UnitPortWidget<ValueInput>.CacheMetadata()
    UnitPortWidget<ValueInput>.foregroundRequiresInput
    UnitPortWidget<ValueInput>.wouldDisconnect
    UnitPortWidget<ValueInput>.willDisconnect
    UnitPortWidget<ValueInput>.canStartConnection
    UnitPortWidget<ValueInput>.HandleInput()
    UnitPortWidget<ValueInput>.positionDependencies
    UnitPortWidget<ValueInput>.positionDependers
    UnitPortWidget<ValueInput>.y
    UnitPortWidget<ValueInput>.position
    UnitPortWidget<ValueInput>.handlePosition
    UnitPortWidget<ValueInput>.labelPosition
    UnitPortWidget<ValueInput>.iconPosition
    UnitPortWidget<ValueInput>.inspectorPosition
    UnitPortWidget<ValueInput>.identifierPosition
    UnitPortWidget<ValueInput>.surroundPosition
    UnitPortWidget<ValueInput>.hotArea
    UnitPortWidget<ValueInput>.CachePosition()
    UnitPortWidget<ValueInput>.GetInnerWidth()
    UnitPortWidget<ValueInput>.GetHeight()
    UnitPortWidget<ValueInput>.zIndex
    UnitPortWidget<ValueInput>.canClip
    UnitPortWidget<ValueInput>.showIcon
    UnitPortWidget<ValueInput>.showLabel
    UnitPortWidget<ValueInput>.dim
    UnitPortWidget<ValueInput>.DrawBackground()
    UnitPortWidget<ValueInput>.DrawForeground()
    UnitPortWidget<ValueInput>.DrawOverlay()
    Widget<FlowCanvas, ValueInput>.context
    Widget<FlowCanvas, ValueInput>.reference
    Widget<FlowCanvas, ValueInput>.graph
    Widget<FlowCanvas, ValueInput>.canvas
    Widget<FlowCanvas, ValueInput>.IWidget.canvas
    Widget<FlowCanvas, ValueInput>.selection
    Widget<FlowCanvas, ValueInput>.window
    Widget<FlowCanvas, ValueInput>.mousePosition
    Widget<FlowCanvas, ValueInput>.disposed
    Widget<FlowCanvas, ValueInput>.Dispose()
    Widget<FlowCanvas, ValueInput>.e
    Widget<FlowCanvas, ValueInput>.ToString()
    Widget<FlowCanvas, ValueInput>.subWidgets
    Widget<FlowCanvas, ValueInput>.SubWidgetsChanged()
    Widget<FlowCanvas, ValueInput>.item
    Widget<FlowCanvas, ValueInput>.IWidget.item
    Widget<FlowCanvas, ValueInput>.hasDescriptor
    Widget<FlowCanvas, ValueInput>.metadata
    Widget<FlowCanvas, ValueInput>.FetchMetadata()
    Widget<FlowCanvas, ValueInput>.CacheItemFirstTime()
    Widget<FlowCanvas, ValueInput>.CacheItem()
    Widget<FlowCanvas, ValueInput>.CacheMetadata()
    Widget<FlowCanvas, ValueInput>.CacheDescription()
    Widget<FlowCanvas, ValueInput>.RegisterControl()
    Widget<FlowCanvas, ValueInput>.BeforeFrame()
    Widget<FlowCanvas, ValueInput>.HandleCapture()
    Widget<FlowCanvas, ValueInput>.HandleInput()
    Widget<FlowCanvas, ValueInput>.HandleRelease()
    Widget<FlowCanvas, ValueInput>.Update()
    Widget<FlowCanvas, ValueInput>.snapToGrid
    Widget<FlowCanvas, ValueInput>.isPositionValid
    Widget<FlowCanvas, ValueInput>.positionDependers
    Widget<FlowCanvas, ValueInput>.positionDependencies
    Widget<FlowCanvas, ValueInput>.position
    Widget<FlowCanvas, ValueInput>.zIndex
    Widget<FlowCanvas, ValueInput>.Reposition()
    Widget<FlowCanvas, ValueInput>.CachePositionFirstPass()
    Widget<FlowCanvas, ValueInput>.CachePosition()
    Widget<FlowCanvas, ValueInput>.BringToFront()
    Widget<FlowCanvas, ValueInput>.SendToBack()
    Widget<FlowCanvas, ValueInput>.canClip
    Widget<FlowCanvas, ValueInput>.clippingPosition
    Widget<FlowCanvas, ValueInput>.OnViewportChange()
    Widget<FlowCanvas, ValueInput>.isVisible
    Widget<FlowCanvas, ValueInput>.hotArea
    Widget<FlowCanvas, ValueInput>.isMouseThrough
    Widget<FlowCanvas, ValueInput>.isMouseOver
    Widget<FlowCanvas, ValueInput>.OnContext()
    Widget<FlowCanvas, ValueInput>.HandleContext()
    Widget<FlowCanvas, ValueInput>.contextOptions
    Widget<FlowCanvas, ValueInput>.debug
    Widget<FlowCanvas, ValueInput>.foregroundRequiresInput
    Widget<FlowCanvas, ValueInput>.backgroundRequiresInput
    Widget<FlowCanvas, ValueInput>.overlayRequiresInput
    Widget<FlowCanvas, ValueInput>.DrawForeground()
    Widget<FlowCanvas, ValueInput>.DrawBackground()
    Widget<FlowCanvas, ValueInput>.DrawOverlay()
    Widget<FlowCanvas, ValueInput>.dim
    Widget<FlowCanvas, ValueInput>.BeginDim()
    Widget<FlowCanvas, ValueInput>.EndDim()
    Widget<FlowCanvas, ValueInput>.UpdateDim()
    Namespace: Unity.VisualScripting
    Syntax
    [Widget(typeof(ValueInput))]
    public class ValueInputWidget : UnitInputPortWidget<ValueInput>, IUnitPortWidget, IWidget, IDisposable

    Constructors

    ValueInputWidget(FlowCanvas, ValueInput)

    Declaration
    public ValueInputWidget(FlowCanvas canvas, ValueInput port)
    Parameters
    Type Name Description
    FlowCanvas canvas
    ValueInput port

    Properties

    color

    Declaration
    public override Color color { get; }
    Property Value
    Type Description
    Color
    Overrides
    Unity.VisualScripting.UnitPortWidget<Unity.VisualScripting.ValueInput>.color

    colorIfActive

    Declaration
    protected override bool colorIfActive { get; }
    Property Value
    Type Description
    Boolean
    Overrides
    Unity.VisualScripting.UnitPortWidget<Unity.VisualScripting.ValueInput>.colorIfActive

    handleTextureConnected

    Declaration
    protected override Texture handleTextureConnected { get; }
    Property Value
    Type Description
    Texture
    Overrides
    Unity.VisualScripting.UnitPortWidget<Unity.VisualScripting.ValueInput>.handleTextureConnected

    handleTextureUnconnected

    Declaration
    protected override Texture handleTextureUnconnected { get; }
    Property Value
    Type Description
    Texture
    Overrides
    Unity.VisualScripting.UnitPortWidget<Unity.VisualScripting.ValueInput>.handleTextureUnconnected

    showInspector

    Declaration
    protected override bool showInspector { get; }
    Property Value
    Type Description
    Boolean
    Overrides
    Unity.VisualScripting.UnitPortWidget<Unity.VisualScripting.ValueInput>.showInspector

    Methods

    FetchInspectorMetadata()

    Declaration
    public override Metadata FetchInspectorMetadata()
    Returns
    Type Description
    Metadata
    Overrides
    Unity.VisualScripting.UnitPortWidget<Unity.VisualScripting.ValueInput>.FetchInspectorMetadata()

    Extension Methods

    XAnalyserProvider.Analyser(Object, IGraphContext)
    XAnalyserProvider.Analyser<TAnalyser>(Object, IGraphContext)
    XAnalyserProvider.Analysis(Object, IGraphContext)
    XAnalyserProvider.Analysis<TAnalysis>(Object, IGraphContext)
    XAnalyserProvider.Analyser(Object, GraphReference)
    XAnalyserProvider.Analyser<TAnalyser>(Object, GraphReference)
    XAnalyserProvider.Analysis(Object, GraphReference)
    XAnalyserProvider.Analysis<TAnalysis>(Object, GraphReference)
    XDescriptorProvider.Describe(Object)
    XDescriptorProvider.HasDescriptor(Object)
    XDescriptorProvider.Descriptor(Object)
    XDescriptorProvider.Descriptor<TDescriptor>(Object)
    XDescriptorProvider.Description(Object)
    XDescriptorProvider.Description<TDescription>(Object)
    Cloning.Clone(Object, ICloner, Boolean)
    Cloning.Clone<T>(T, ICloner, Boolean)
    Cloning.CloneViaFakeSerialization(Object)
    Cloning.CloneViaFakeSerialization<T>(T)
    ConversionUtility.IsConvertibleTo(Object, Type, Boolean)
    ConversionUtility.IsConvertibleTo<T>(Object, Boolean)
    ConversionUtility.ConvertTo(Object, Type)
    ConversionUtility.ConvertTo<T>(Object)
    TypeUtility.ToShortString(Object, Int32)
    Serialization.CloneViaSerialization<T>(T, Boolean)
    Serialization.CloneViaSerializationInto<TSource, TDestination>(TSource, ref TDestination, Boolean)
    Serialization.Serialize(Object, Boolean)
    LinqUtility.Yield<T>(T)
    UnityObjectUtility.IsUnityNull(Object)
    UnityObjectUtility.ToSafeString(Object)
    Back to top
    Copyright © 2023 Unity Technologies — Terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX on 18 October 2023