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    Class NesterStateTransitionDescriptor<TNesterStateTransition>

    Inheritance
    Object
    Assigner<TNesterStateTransition, StateTransitionDescription>
    Descriptor<TNesterStateTransition, StateTransitionDescription>
    StateTransitionDescriptor<TNesterStateTransition>
    NesterStateTransitionDescriptor<TNesterStateTransition>
    FlowStateTransitionDescriptor
    Inherited Members
    StateTransitionDescriptor<TNesterStateTransition>.transition
    StateTransitionDescriptor<TNesterStateTransition>.Label()
    StateTransitionDescriptor<TNesterStateTransition>.Tooltip()
    StateTransitionDescriptor<TNesterStateTransition>.Icon()
    Descriptor<TNesterStateTransition, StateTransitionDescription>.ValueChanged()
    Descriptor<TNesterStateTransition, StateTransitionDescription>.Title()
    Descriptor<TNesterStateTransition, StateTransitionDescription>.Summary()
    Descriptor<TNesterStateTransition, StateTransitionDescription>.Icon()
    Descriptor<TNesterStateTransition, StateTransitionDescription>.IDescriptor.target
    Descriptor<TNesterStateTransition, StateTransitionDescription>.description
    Descriptor<TNesterStateTransition, StateTransitionDescription>.IDescriptor.description
    Assigner<TNesterStateTransition, StateTransitionDescription>.target
    Assigner<TNesterStateTransition, StateTransitionDescription>.assignee
    Assigner<TNesterStateTransition, StateTransitionDescription>.isDirty
    Assigner<TNesterStateTransition, StateTransitionDescription>.Validate()
    Assigner<TNesterStateTransition, StateTransitionDescription>.AssignAll()
    Assigner<TNesterStateTransition, StateTransitionDescription>.AssignTransient()
    Assigner<TNesterStateTransition, StateTransitionDescription>.ValueChanged()
    Assigner<TNesterStateTransition, StateTransitionDescription>.assignments
    Assigner<TNesterStateTransition, StateTransitionDescription>.transientAssignments
    Namespace: Unity.VisualScripting
    Syntax
    [Descriptor(typeof(INesterStateTransition))]
    public class NesterStateTransitionDescriptor<TNesterStateTransition> : StateTransitionDescriptor<TNesterStateTransition>, IAssigner, IDescriptor where TNesterStateTransition : class, INesterStateTransition
    Type Parameters
    Name Description
    TNesterStateTransition

    Constructors

    NesterStateTransitionDescriptor(TNesterStateTransition)

    Declaration
    public NesterStateTransitionDescriptor(TNesterStateTransition transition)
    Parameters
    Type Name Description
    TNesterStateTransition transition

    Methods

    Summary()

    Declaration
    [RequiresUnityAPI]
    public override string Summary()
    Returns
    Type Description
    String
    Overrides
    Unity.VisualScripting.StateTransitionDescriptor<TNesterStateTransition>.Summary()

    Title()

    Declaration
    [RequiresUnityAPI]
    public override string Title()
    Returns
    Type Description
    String
    Overrides
    Unity.VisualScripting.StateTransitionDescriptor<TNesterStateTransition>.Title()

    Extension Methods

    XAnalyserProvider.Analyser(Object, IGraphContext)
    XAnalyserProvider.Analyser<TAnalyser>(Object, IGraphContext)
    XAnalyserProvider.Analysis(Object, IGraphContext)
    XAnalyserProvider.Analysis<TAnalysis>(Object, IGraphContext)
    XAnalyserProvider.Analyser(Object, GraphReference)
    XAnalyserProvider.Analyser<TAnalyser>(Object, GraphReference)
    XAnalyserProvider.Analysis(Object, GraphReference)
    XAnalyserProvider.Analysis<TAnalysis>(Object, GraphReference)
    XDescriptorProvider.Describe(Object)
    XDescriptorProvider.HasDescriptor(Object)
    XDescriptorProvider.Descriptor(Object)
    XDescriptorProvider.Descriptor<TDescriptor>(Object)
    XDescriptorProvider.Description(Object)
    XDescriptorProvider.Description<TDescription>(Object)
    Cloning.Clone(Object, ICloner, Boolean)
    Cloning.Clone<T>(T, ICloner, Boolean)
    Cloning.CloneViaFakeSerialization(Object)
    Cloning.CloneViaFakeSerialization<T>(T)
    ConversionUtility.IsConvertibleTo(Object, Type, Boolean)
    ConversionUtility.IsConvertibleTo<T>(Object, Boolean)
    ConversionUtility.ConvertTo(Object, Type)
    ConversionUtility.ConvertTo<T>(Object)
    TypeUtility.ToShortString(Object, Int32)
    Serialization.CloneViaSerialization<T>(T, Boolean)
    Serialization.CloneViaSerializationInto<TSource, TDestination>(TSource, ref TDestination, Boolean)
    Serialization.Serialize(Object, Boolean)
    LinqUtility.Yield<T>(T)
    UnityObjectUtility.IsUnityNull(Object)
    UnityObjectUtility.ToSafeString(Object)
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