docs.unity3d.com
    Show / Hide Table of Contents

    Class IndividualPropertyDrawer

    Inheritance
    Object
    IndividualPropertyDrawer
    Namespace: Unity.VisualScripting
    Syntax
    public abstract class IndividualPropertyDrawer : IDisposable

    Properties

    property

    Declaration
    public SerializedProperty property { get; }
    Property Value
    Type Description
    SerializedProperty

    Methods

    Dispose()

    Declaration
    public virtual void Dispose()

    GetHeight(GUIContent)

    Declaration
    public abstract float GetHeight(GUIContent label)
    Parameters
    Type Name Description
    GUIContent label
    Returns
    Type Description
    Single

    Initialize()

    Declaration
    protected abstract void Initialize()

    Initialize(SerializedProperty)

    Declaration
    public void Initialize(SerializedProperty property)
    Parameters
    Type Name Description
    SerializedProperty property

    OnGUI(Rect, GUIContent)

    Declaration
    public abstract void OnGUI(Rect drawerPosition, GUIContent label)
    Parameters
    Type Name Description
    Rect drawerPosition
    GUIContent label

    Extension Methods

    XAnalyserProvider.Analyser(Object, IGraphContext)
    XAnalyserProvider.Analyser<TAnalyser>(Object, IGraphContext)
    XAnalyserProvider.Analysis(Object, IGraphContext)
    XAnalyserProvider.Analysis<TAnalysis>(Object, IGraphContext)
    XAnalyserProvider.Analyser(Object, GraphReference)
    XAnalyserProvider.Analyser<TAnalyser>(Object, GraphReference)
    XAnalyserProvider.Analysis(Object, GraphReference)
    XAnalyserProvider.Analysis<TAnalysis>(Object, GraphReference)
    XDescriptorProvider.Describe(Object)
    XDescriptorProvider.HasDescriptor(Object)
    XDescriptorProvider.Descriptor(Object)
    XDescriptorProvider.Descriptor<TDescriptor>(Object)
    XDescriptorProvider.Description(Object)
    XDescriptorProvider.Description<TDescription>(Object)
    Cloning.Clone(Object, ICloner, Boolean)
    Cloning.Clone<T>(T, ICloner, Boolean)
    Cloning.CloneViaFakeSerialization(Object)
    Cloning.CloneViaFakeSerialization<T>(T)
    ConversionUtility.IsConvertibleTo(Object, Type, Boolean)
    ConversionUtility.IsConvertibleTo<T>(Object, Boolean)
    ConversionUtility.ConvertTo(Object, Type)
    ConversionUtility.ConvertTo<T>(Object)
    TypeUtility.ToShortString(Object, Int32)
    Serialization.CloneViaSerialization<T>(T, Boolean)
    Serialization.CloneViaSerializationInto<TSource, TDestination>(TSource, ref TDestination, Boolean)
    Serialization.Serialize(Object, Boolean)
    LinqUtility.Yield<T>(T)
    UnityObjectUtility.IsUnityNull(Object)
    UnityObjectUtility.ToSafeString(Object)
    Back to top
    Copyright © 2023 Unity Technologies — Terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX on 18 October 2023