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    Class ValueInput

    Inheritance
    Object
    UnitPort<ValueOutput, IUnitOutputPort, ValueConnection>
    ValueInput
    Inherited Members
    UnitPort<ValueOutput, IUnitOutputPort, ValueConnection>.unit
    UnitPort<ValueOutput, IUnitOutputPort, ValueConnection>.key
    UnitPort<ValueOutput, IUnitOutputPort, ValueConnection>.graph
    UnitPort<ValueOutput, IUnitOutputPort, ValueConnection>.relations
    UnitPort<ValueOutput, IUnitOutputPort, ValueConnection>.validConnections
    UnitPort<ValueOutput, IUnitOutputPort, ValueConnection>.invalidConnections
    UnitPort<ValueOutput, IUnitOutputPort, ValueConnection>.validConnectedPorts
    UnitPort<ValueOutput, IUnitOutputPort, ValueConnection>.invalidConnectedPorts
    UnitPort<ValueOutput, IUnitOutputPort, ValueConnection>.IUnitPort.validConnections
    UnitPort<ValueOutput, IUnitOutputPort, ValueConnection>.connections
    UnitPort<ValueOutput, IUnitOutputPort, ValueConnection>.connectedPorts
    UnitPort<ValueOutput, IUnitOutputPort, ValueConnection>.hasAnyConnection
    UnitPort<ValueOutput, IUnitOutputPort, ValueConnection>.hasValidConnection
    UnitPort<ValueOutput, IUnitOutputPort, ValueConnection>.hasInvalidConnection
    UnitPort<ValueOutput, IUnitOutputPort, ValueConnection>.CanValidlyConnectTo(IUnitPort)
    UnitPort<ValueOutput, IUnitOutputPort, ValueConnection>.CanInvalidlyConnectTo(IUnitPort)
    UnitPort<ValueOutput, IUnitOutputPort, ValueConnection>.ValidlyConnectTo(IUnitPort)
    UnitPort<ValueOutput, IUnitOutputPort, ValueConnection>.InvalidlyConnectTo(IUnitPort)
    UnitPort<ValueOutput, IUnitOutputPort, ValueConnection>.Disconnect()
    UnitPort<ValueOutput, IUnitOutputPort, ValueConnection>.CanConnectToValid(ValueOutput)
    UnitPort<ValueOutput, IUnitOutputPort, ValueConnection>.CanConnectToInvalid(IUnitOutputPort)
    UnitPort<ValueOutput, IUnitOutputPort, ValueConnection>.ConnectToValid(ValueOutput)
    UnitPort<ValueOutput, IUnitOutputPort, ValueConnection>.ConnectToInvalid(IUnitOutputPort)
    UnitPort<ValueOutput, IUnitOutputPort, ValueConnection>.DisconnectFromValid(ValueOutput)
    UnitPort<ValueOutput, IUnitOutputPort, ValueConnection>.DisconnectFromInvalid(IUnitOutputPort)
    UnitPort<ValueOutput, IUnitOutputPort, ValueConnection>.CompatiblePort(IUnit)
    UnitPort<ValueOutput, IUnitOutputPort, ValueConnection>.ConnectInvalid(IUnitOutputPort, IUnitInputPort)
    UnitPort<ValueOutput, IUnitOutputPort, ValueConnection>.DisconnectInvalid(IUnitOutputPort, IUnitInputPort)
    Namespace: Unity.VisualScripting
    Syntax
    public sealed class ValueInput : UnitPort<ValueOutput, IUnitOutputPort, ValueConnection>, IUnitValuePort, IUnitInputPort, IUnitPort, IGraphItem

    Constructors

    ValueInput(String, Type)

    Declaration
    public ValueInput(string key, Type type)
    Parameters
    Type Name Description
    String key
    Type type

    Properties

    allowsNull

    Declaration
    public bool allowsNull { get; }
    Property Value
    Type Description
    Boolean

    connection

    Declaration
    public ValueConnection connection { get; }
    Property Value
    Type Description
    ValueConnection

    hasDefaultValue

    Declaration
    public bool hasDefaultValue { get; }
    Property Value
    Type Description
    Boolean

    hasValidConnection

    Declaration
    public override bool hasValidConnection { get; }
    Property Value
    Type Description
    Boolean
    Overrides
    Unity.VisualScripting.UnitPort<Unity.VisualScripting.ValueOutput, Unity.VisualScripting.IUnitOutputPort, Unity.VisualScripting.ValueConnection>.hasValidConnection
    Implements
    IUnitPort.hasValidConnection

    invalidConnectedPorts

    Declaration
    public override IEnumerable<IUnitOutputPort> invalidConnectedPorts { get; }
    Property Value
    Type Description
    IEnumerable<IUnitOutputPort>
    Overrides
    Unity.VisualScripting.UnitPort<Unity.VisualScripting.ValueOutput, Unity.VisualScripting.IUnitOutputPort, Unity.VisualScripting.ValueConnection>.invalidConnectedPorts

    invalidConnections

    Declaration
    public override IEnumerable<InvalidConnection> invalidConnections { get; }
    Property Value
    Type Description
    IEnumerable<InvalidConnection>
    Overrides
    Unity.VisualScripting.UnitPort<Unity.VisualScripting.ValueOutput, Unity.VisualScripting.IUnitOutputPort, Unity.VisualScripting.ValueConnection>.invalidConnections
    Implements
    IUnitPort.invalidConnections

    nullMeansSelf

    Declaration
    public bool nullMeansSelf { get; }
    Property Value
    Type Description
    Boolean

    type

    Declaration
    public Type type { get; }
    Property Value
    Type Description
    Type
    Implements
    IUnitValuePort.type

    validConnectedPorts

    Declaration
    public override IEnumerable<ValueOutput> validConnectedPorts { get; }
    Property Value
    Type Description
    IEnumerable<ValueOutput>
    Overrides
    Unity.VisualScripting.UnitPort<Unity.VisualScripting.ValueOutput, Unity.VisualScripting.IUnitOutputPort, Unity.VisualScripting.ValueConnection>.validConnectedPorts

    validConnections

    Declaration
    public override IEnumerable<ValueConnection> validConnections { get; }
    Property Value
    Type Description
    IEnumerable<ValueConnection>
    Overrides
    Unity.VisualScripting.UnitPort<Unity.VisualScripting.ValueOutput, Unity.VisualScripting.IUnitOutputPort, Unity.VisualScripting.ValueConnection>.validConnections

    Methods

    AllowsNull()

    Declaration
    public ValueInput AllowsNull()
    Returns
    Type Description
    ValueInput

    CanConnectToValid(ValueOutput)

    Declaration
    public override bool CanConnectToValid(ValueOutput port)
    Parameters
    Type Name Description
    ValueOutput port
    Returns
    Type Description
    Boolean
    Overrides
    Unity.VisualScripting.UnitPort<Unity.VisualScripting.ValueOutput, Unity.VisualScripting.IUnitOutputPort, Unity.VisualScripting.ValueConnection>.CanConnectToValid(Unity.VisualScripting.ValueOutput)

    CompatiblePort(IUnit)

    Declaration
    public override IUnitPort CompatiblePort(IUnit unit)
    Parameters
    Type Name Description
    IUnit unit
    Returns
    Type Description
    IUnitPort
    Overrides
    Unity.VisualScripting.UnitPort<Unity.VisualScripting.ValueOutput, Unity.VisualScripting.IUnitOutputPort, Unity.VisualScripting.ValueConnection>.CompatiblePort(Unity.VisualScripting.IUnit)
    Implements
    IUnitPort.CompatiblePort(IUnit)

    ConnectToInvalid(IUnitOutputPort)

    Declaration
    public override void ConnectToInvalid(IUnitOutputPort port)
    Parameters
    Type Name Description
    IUnitOutputPort port
    Overrides
    Unity.VisualScripting.UnitPort<Unity.VisualScripting.ValueOutput, Unity.VisualScripting.IUnitOutputPort, Unity.VisualScripting.ValueConnection>.ConnectToInvalid(Unity.VisualScripting.IUnitOutputPort)

    ConnectToValid(ValueOutput)

    Declaration
    public override void ConnectToValid(ValueOutput port)
    Parameters
    Type Name Description
    ValueOutput port
    Overrides
    Unity.VisualScripting.UnitPort<Unity.VisualScripting.ValueOutput, Unity.VisualScripting.IUnitOutputPort, Unity.VisualScripting.ValueConnection>.ConnectToValid(Unity.VisualScripting.ValueOutput)

    DisconnectFromInvalid(IUnitOutputPort)

    Declaration
    public override void DisconnectFromInvalid(IUnitOutputPort port)
    Parameters
    Type Name Description
    IUnitOutputPort port
    Overrides
    Unity.VisualScripting.UnitPort<Unity.VisualScripting.ValueOutput, Unity.VisualScripting.IUnitOutputPort, Unity.VisualScripting.ValueConnection>.DisconnectFromInvalid(Unity.VisualScripting.IUnitOutputPort)

    DisconnectFromValid(ValueOutput)

    Declaration
    public override void DisconnectFromValid(ValueOutput port)
    Parameters
    Type Name Description
    ValueOutput port
    Overrides
    Unity.VisualScripting.UnitPort<Unity.VisualScripting.ValueOutput, Unity.VisualScripting.IUnitOutputPort, Unity.VisualScripting.ValueConnection>.DisconnectFromValid(Unity.VisualScripting.ValueOutput)

    NullMeansSelf()

    Declaration
    public ValueInput NullMeansSelf()
    Returns
    Type Description
    ValueInput

    SetDefaultValue(Object)

    Declaration
    public void SetDefaultValue(object value)
    Parameters
    Type Name Description
    Object value

    SupportsDefaultValue(Type)

    Declaration
    public static bool SupportsDefaultValue(Type type)
    Parameters
    Type Name Description
    Type type
    Returns
    Type Description
    Boolean

    Extension Methods

    XAnalyserProvider.Analyser(Object, IGraphContext)
    XAnalyserProvider.Analyser<TAnalyser>(Object, IGraphContext)
    XAnalyserProvider.Analysis(Object, IGraphContext)
    XAnalyserProvider.Analysis<TAnalysis>(Object, IGraphContext)
    XAnalyserProvider.Analyser(Object, GraphReference)
    XAnalyserProvider.Analyser<TAnalyser>(Object, GraphReference)
    XAnalyserProvider.Analysis(Object, GraphReference)
    XAnalyserProvider.Analysis<TAnalysis>(Object, GraphReference)
    XDescriptorProvider.Describe(Object)
    XDescriptorProvider.HasDescriptor(Object)
    XDescriptorProvider.Descriptor(Object)
    XDescriptorProvider.Descriptor<TDescriptor>(Object)
    XDescriptorProvider.Description(Object)
    XDescriptorProvider.Description<TDescription>(Object)
    Cloning.Clone(Object, ICloner, Boolean)
    Cloning.Clone<T>(T, ICloner, Boolean)
    Cloning.CloneViaFakeSerialization(Object)
    Cloning.CloneViaFakeSerialization<T>(T)
    ConversionUtility.IsConvertibleTo(Object, Type, Boolean)
    ConversionUtility.IsConvertibleTo<T>(Object, Boolean)
    ConversionUtility.ConvertTo(Object, Type)
    ConversionUtility.ConvertTo<T>(Object)
    TypeUtility.ToShortString(Object, Int32)
    Serialization.CloneViaSerialization<T>(T, Boolean)
    Serialization.CloneViaSerializationInto<TSource, TDestination>(TSource, ref TDestination, Boolean)
    Serialization.Serialize(Object, Boolean)
    LinqUtility.Yield<T>(T)
    UnityObjectUtility.IsUnityNull(Object)
    UnityObjectUtility.ToSafeString(Object)
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