docs.unity3d.com
    Show / Hide Table of Contents

    Class VariableDeclarationsCloner

    Inheritance
    Object
    Cloner<VariableDeclarations>
    VariableDeclarationsCloner
    Inherited Members
    Cloner<VariableDeclarations>.ICloner.BeforeClone(Type, Object)
    Cloner<VariableDeclarations>.BeforeClone(Type, VariableDeclarations)
    Cloner<VariableDeclarations>.ICloner.ConstructClone(Type, Object)
    Cloner<VariableDeclarations>.ICloner.FillClone(Type, Object, Object, CloningContext)
    Cloner<VariableDeclarations>.ICloner.AfterClone(Type, Object)
    Cloner<VariableDeclarations>.AfterClone(Type, VariableDeclarations)
    Namespace: Unity.VisualScripting
    Syntax
    public sealed class VariableDeclarationsCloner : Cloner<VariableDeclarations>, ICloner

    Fields

    instance

    Declaration
    public static readonly VariableDeclarationsCloner instance
    Field Value
    Type Description
    VariableDeclarationsCloner

    Methods

    ConstructClone(Type, VariableDeclarations)

    Declaration
    public override VariableDeclarations ConstructClone(Type type, VariableDeclarations original)
    Parameters
    Type Name Description
    Type type
    VariableDeclarations original
    Returns
    Type Description
    VariableDeclarations
    Overrides
    Unity.VisualScripting.Cloner<Unity.VisualScripting.VariableDeclarations>.ConstructClone(System.Type, Unity.VisualScripting.VariableDeclarations)

    FillClone(Type, ref VariableDeclarations, VariableDeclarations, CloningContext)

    Declaration
    public override void FillClone(Type type, ref VariableDeclarations clone, VariableDeclarations original, CloningContext context)
    Parameters
    Type Name Description
    Type type
    VariableDeclarations clone
    VariableDeclarations original
    CloningContext context
    Overrides
    Unity.VisualScripting.Cloner<Unity.VisualScripting.VariableDeclarations>.FillClone(System.Type, Unity.VisualScripting.VariableDeclarations, Unity.VisualScripting.VariableDeclarations, Unity.VisualScripting.CloningContext)

    Handles(Type)

    Declaration
    public override bool Handles(Type type)
    Parameters
    Type Name Description
    Type type
    Returns
    Type Description
    Boolean
    Overrides
    Unity.VisualScripting.Cloner<Unity.VisualScripting.VariableDeclarations>.Handles(System.Type)

    Extension Methods

    XAnalyserProvider.Analyser(Object, IGraphContext)
    XAnalyserProvider.Analyser<TAnalyser>(Object, IGraphContext)
    XAnalyserProvider.Analysis(Object, IGraphContext)
    XAnalyserProvider.Analysis<TAnalysis>(Object, IGraphContext)
    XAnalyserProvider.Analyser(Object, GraphReference)
    XAnalyserProvider.Analyser<TAnalyser>(Object, GraphReference)
    XAnalyserProvider.Analysis(Object, GraphReference)
    XAnalyserProvider.Analysis<TAnalysis>(Object, GraphReference)
    XDescriptorProvider.Describe(Object)
    XDescriptorProvider.HasDescriptor(Object)
    XDescriptorProvider.Descriptor(Object)
    XDescriptorProvider.Descriptor<TDescriptor>(Object)
    XDescriptorProvider.Description(Object)
    XDescriptorProvider.Description<TDescription>(Object)
    Cloning.Clone(Object, ICloner, Boolean)
    Cloning.Clone<T>(T, ICloner, Boolean)
    Cloning.CloneViaFakeSerialization(Object)
    Cloning.CloneViaFakeSerialization<T>(T)
    ConversionUtility.IsConvertibleTo(Object, Type, Boolean)
    ConversionUtility.IsConvertibleTo<T>(Object, Boolean)
    ConversionUtility.ConvertTo(Object, Type)
    ConversionUtility.ConvertTo<T>(Object)
    TypeUtility.ToShortString(Object, Int32)
    Serialization.CloneViaSerialization<T>(T, Boolean)
    Serialization.CloneViaSerializationInto<TSource, TDestination>(TSource, ref TDestination, Boolean)
    Serialization.Serialize(Object, Boolean)
    LinqUtility.Yield<T>(T)
    UnityObjectUtility.IsUnityNull(Object)
    UnityObjectUtility.ToSafeString(Object)
    Back to top
    Copyright © 2023 Unity Technologies — Terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX on 18 October 2023