Class OnButtonInput
A configurable event to handle global button input.
Inheritance
OnButtonInput
Inherited Members
Namespace: Unity.VisualScripting
Syntax
[UnitCategory("Events/Input")]
public sealed class OnButtonInput : MachineEventUnit<EmptyEventArgs>, IEventUnit, IUnit, IGraphElementWithDebugData, IGraphEventListener, IGraphElementWithData, IGraphElement, IGraphItem, INotifiedCollectionItem, IDisposable, IPrewarmable, IAotStubbable, IIdentifiable, IGraphEventHandler<EmptyEventArgs>
Properties
action
The type of input.
Declaration
[DoNotSerialize]
public ValueInput action { get; }
Property Value
| Type | Description |
|---|---|
| ValueInput |
buttonName
The name of the button that received input.
Declaration
[DoNotSerialize]
[PortLabel("Name")]
public ValueInput buttonName { get; }
Property Value
| Type | Description |
|---|---|
| ValueInput |
hookName
Declaration
protected override string hookName { get; }
Property Value
| Type | Description |
|---|---|
| String |
Overrides
Unity.VisualScripting.MachineEventUnit<Unity.VisualScripting.EmptyEventArgs>.hookName
Methods
Definition()
Declaration
protected override void Definition()
Overrides
Unity.VisualScripting.EventUnit<Unity.VisualScripting.EmptyEventArgs>.Definition()
ShouldTrigger(Flow, EmptyEventArgs)
Declaration
protected override bool ShouldTrigger(Flow flow, EmptyEventArgs args)
Parameters
| Type | Name | Description |
|---|---|---|
| Flow | flow | |
| EmptyEventArgs | args |
Returns
| Type | Description |
|---|---|
| Boolean |
Overrides
Unity.VisualScripting.EventUnit<Unity.VisualScripting.EmptyEventArgs>.ShouldTrigger(Unity.VisualScripting.Flow, Unity.VisualScripting.EmptyEventArgs)