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    Class CustomEvent

    A special named event with any amount of parameters called manually with the 'Trigger Custom Event' unit.

    Inheritance
    Object
    GraphElement<FlowGraph>
    Unit
    EventUnit<CustomEventArgs>
    GameObjectEventUnit<CustomEventArgs>
    CustomEvent
    Inherited Members
    GameObjectEventUnit<CustomEventArgs>.register
    GameObjectEventUnit<CustomEventArgs>.CreateData()
    GameObjectEventUnit<CustomEventArgs>.target
    GameObjectEventUnit<CustomEventArgs>.GetHook(GraphReference)
    GameObjectEventUnit<CustomEventArgs>.StartListening(GraphStack, Boolean)
    GameObjectEventUnit<CustomEventArgs>.StartListening(GraphStack)
    EventUnit<CustomEventArgs>.coroutine
    EventUnit<CustomEventArgs>.trigger
    EventUnit<CustomEventArgs>.StopListening(GraphStack)
    EventUnit<CustomEventArgs>.Uninstantiate(GraphReference)
    EventUnit<CustomEventArgs>.IsListening(GraphPointer)
    EventUnit<CustomEventArgs>.Trigger(GraphReference, CustomEventArgs)
    EventUnit<CustomEventArgs>.CompareNames(Flow, ValueInput, String)
    Unit.CreateDebugData()
    Unit.AfterAdd()
    Unit.BeforeRemove()
    Unit.Instantiate(GraphReference)
    Unit.CopyFrom(Unit)
    Unit.canDefine
    Unit.failedToDefine
    Unit.isDefined
    Unit.AfterDefine()
    Unit.BeforeUndefine()
    Unit.EnsureDefined()
    Unit.Define()
    Unit.RemoveUnconnectedInvalidPorts()
    Unit.controlInputs
    Unit.controlOutputs
    Unit.valueInputs
    Unit.valueOutputs
    Unit.invalidInputs
    Unit.invalidOutputs
    Unit.inputs
    Unit.outputs
    Unit.validInputs
    Unit.validOutputs
    Unit.ports
    Unit.invalidPorts
    Unit.validPorts
    Unit.onPortsChanged
    Unit.PortsChanged()
    Unit.defaultValues
    Unit.relations
    Unit.connections
    Unit.Disconnect()
    Unit.isControlRoot
    Unit.EnsureUniqueInput(String)
    Unit.EnsureUniqueOutput(String)
    Unit.ControlInput(String, Func<Flow, ControlOutput>)
    Unit.ControlInputCoroutine(String, Func<Flow, IEnumerator>)
    Unit.ControlInputCoroutine(String, Func<Flow, ControlOutput>, Func<Flow, IEnumerator>)
    Unit.ControlOutput(String)
    Unit.ValueInput(Type, String)
    Unit.ValueInput<T>(String)
    Unit.ValueInput<T>(String, T)
    Unit.ValueOutput(Type, String)
    Unit.ValueOutput(Type, String, Func<Flow, Object>)
    Unit.ValueOutput<T>(String)
    Unit.ValueOutput<T>(String, Func<Flow, T>)
    Unit.Requirement(ValueInput, ControlInput)
    Unit.Requirement(ValueInput, ValueOutput)
    Unit.Assignment(ControlInput, ValueOutput)
    Unit.Succession(ControlInput, ControlOutput)
    Unit.position
    Unit.definitionException
    GraphElement<FlowGraph>.guid
    GraphElement<FlowGraph>.BeforeAdd()
    GraphElement<FlowGraph>.AfterRemove()
    GraphElement<FlowGraph>.Dispose()
    GraphElement<FlowGraph>.InstantiateNest()
    GraphElement<FlowGraph>.UninstantiateNest()
    GraphElement<FlowGraph>.dependencyOrder
    GraphElement<FlowGraph>.HandleDependencies()
    GraphElement<FlowGraph>.graph
    GraphElement<FlowGraph>.IGraphElement.graph
    GraphElement<FlowGraph>.IGraphItem.graph
    GraphElement<FlowGraph>.deserializationDependencies
    GraphElement<FlowGraph>.aotStubs
    GraphElement<FlowGraph>.Prewarm()
    GraphElement<FlowGraph>.CopyFrom(GraphElement<FlowGraph>)
    GraphElement<FlowGraph>.ToString()
    Namespace: Unity.VisualScripting
    Syntax
    [UnitCategory("Events")]
    [UnitOrder(0)]
    public sealed class CustomEvent : GameObjectEventUnit<CustomEventArgs>, IGraphElementWithData, IGraphEventHandler<CustomEventArgs>, IGameObjectEventUnit, IEventUnit, IUnit, IGraphElementWithDebugData, IGraphElement, IGraphItem, INotifiedCollectionItem, IDisposable, IPrewarmable, IAotStubbable, IIdentifiable, IGraphEventListener

    Properties

    argumentCount

    Declaration
    [DoNotSerialize]
    [Inspectable]
    [UnitHeaderInspectable("Arguments")]
    public int argumentCount { get; set; }
    Property Value
    Type Description
    Int32

    argumentPorts

    Declaration
    [DoNotSerialize]
    public List<ValueOutput> argumentPorts { get; }
    Property Value
    Type Description
    List<ValueOutput>

    hookName

    Declaration
    protected override string hookName { get; }
    Property Value
    Type Description
    String
    Overrides
    Unity.VisualScripting.GameObjectEventUnit<Unity.VisualScripting.CustomEventArgs>.hookName

    MessageListenerType

    Declaration
    public override Type MessageListenerType { get; }
    Property Value
    Type Description
    Type
    Overrides
    Unity.VisualScripting.GameObjectEventUnit<Unity.VisualScripting.CustomEventArgs>.MessageListenerType

    name

    The name of the event.

    Declaration
    [DoNotSerialize]
    public ValueInput name { get; }
    Property Value
    Type Description
    ValueInput

    Methods

    AssignArguments(Flow, CustomEventArgs)

    Declaration
    protected override void AssignArguments(Flow flow, CustomEventArgs args)
    Parameters
    Type Name Description
    Flow flow
    CustomEventArgs args
    Overrides
    Unity.VisualScripting.EventUnit<Unity.VisualScripting.CustomEventArgs>.AssignArguments(Unity.VisualScripting.Flow, Unity.VisualScripting.CustomEventArgs)

    Definition()

    Declaration
    protected override void Definition()
    Overrides
    Unity.VisualScripting.GameObjectEventUnit<Unity.VisualScripting.CustomEventArgs>.Definition()

    ShouldTrigger(Flow, CustomEventArgs)

    Declaration
    protected override bool ShouldTrigger(Flow flow, CustomEventArgs args)
    Parameters
    Type Name Description
    Flow flow
    CustomEventArgs args
    Returns
    Type Description
    Boolean
    Overrides
    Unity.VisualScripting.EventUnit<Unity.VisualScripting.CustomEventArgs>.ShouldTrigger(Unity.VisualScripting.Flow, Unity.VisualScripting.CustomEventArgs)

    Trigger(GameObject, String, Object[])

    Declaration
    public static void Trigger(GameObject target, string name, params object[] args)
    Parameters
    Type Name Description
    GameObject target
    String name
    Object[] args

    Extension Methods

    XAnalyserProvider.Analyser(Object, IGraphContext)
    XAnalyserProvider.Analyser<TAnalyser>(Object, IGraphContext)
    XAnalyserProvider.Analysis(Object, IGraphContext)
    XAnalyserProvider.Analysis<TAnalysis>(Object, IGraphContext)
    XAnalyserProvider.Analyser(Object, GraphReference)
    XAnalyserProvider.Analyser<TAnalyser>(Object, GraphReference)
    XAnalyserProvider.Analysis(Object, GraphReference)
    XAnalyserProvider.Analysis<TAnalysis>(Object, GraphReference)
    XDescriptorProvider.Describe(Object)
    XDescriptorProvider.HasDescriptor(Object)
    XDescriptorProvider.Descriptor(Object)
    XDescriptorProvider.Descriptor<TDescriptor>(Object)
    XDescriptorProvider.Description(Object)
    XDescriptorProvider.Description<TDescription>(Object)
    XUnitOptionProvider.Option(IUnit)
    XUnitOptionProvider.Option<TOption>(IUnit)
    Cloning.Clone(Object, ICloner, Boolean)
    Cloning.Clone<T>(T, ICloner, Boolean)
    Cloning.CloneViaFakeSerialization(Object)
    Cloning.CloneViaFakeSerialization<T>(T)
    XGraphEventListener.StartListening(IGraphEventListener, GraphReference)
    XGraphEventListener.StopListening(IGraphEventListener, GraphReference)
    GraphsExceptionUtility.GetException(IGraphElementWithDebugData, GraphPointer)
    GraphsExceptionUtility.SetException(IGraphElementWithDebugData, GraphPointer, Exception)
    GraphsExceptionUtility.HandleException(IGraphElementWithDebugData, GraphPointer, Exception)
    ConversionUtility.IsConvertibleTo(Object, Type, Boolean)
    ConversionUtility.IsConvertibleTo<T>(Object, Boolean)
    ConversionUtility.ConvertTo(Object, Type)
    ConversionUtility.ConvertTo<T>(Object)
    TypeUtility.ToShortString(Object, Int32)
    Serialization.CloneViaSerialization<T>(T, Boolean)
    Serialization.CloneViaSerializationInto<TSource, TDestination>(TSource, ref TDestination, Boolean)
    Serialization.Serialize(Object, Boolean)
    LinqUtility.Yield<T>(T)
    UnityObjectUtility.IsUnityNull(Object)
    UnityObjectUtility.ToSafeString(Object)
    XUnit.CompatibleValueInput(IUnit, Type)
    XUnit.CompatibleValueOutput(IUnit, Type)
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