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    Class ControlInput

    Inheritance
    Object
    UnitPort<ControlOutput, IUnitOutputPort, ControlConnection>
    ControlInput
    Inherited Members
    UnitPort<ControlOutput, IUnitOutputPort, ControlConnection>.unit
    UnitPort<ControlOutput, IUnitOutputPort, ControlConnection>.key
    UnitPort<ControlOutput, IUnitOutputPort, ControlConnection>.graph
    UnitPort<ControlOutput, IUnitOutputPort, ControlConnection>.relations
    UnitPort<ControlOutput, IUnitOutputPort, ControlConnection>.validConnections
    UnitPort<ControlOutput, IUnitOutputPort, ControlConnection>.invalidConnections
    UnitPort<ControlOutput, IUnitOutputPort, ControlConnection>.validConnectedPorts
    UnitPort<ControlOutput, IUnitOutputPort, ControlConnection>.invalidConnectedPorts
    UnitPort<ControlOutput, IUnitOutputPort, ControlConnection>.IUnitPort.validConnections
    UnitPort<ControlOutput, IUnitOutputPort, ControlConnection>.connections
    UnitPort<ControlOutput, IUnitOutputPort, ControlConnection>.connectedPorts
    UnitPort<ControlOutput, IUnitOutputPort, ControlConnection>.hasAnyConnection
    UnitPort<ControlOutput, IUnitOutputPort, ControlConnection>.hasValidConnection
    UnitPort<ControlOutput, IUnitOutputPort, ControlConnection>.hasInvalidConnection
    UnitPort<ControlOutput, IUnitOutputPort, ControlConnection>.CanValidlyConnectTo(IUnitPort)
    UnitPort<ControlOutput, IUnitOutputPort, ControlConnection>.CanInvalidlyConnectTo(IUnitPort)
    UnitPort<ControlOutput, IUnitOutputPort, ControlConnection>.ValidlyConnectTo(IUnitPort)
    UnitPort<ControlOutput, IUnitOutputPort, ControlConnection>.InvalidlyConnectTo(IUnitPort)
    UnitPort<ControlOutput, IUnitOutputPort, ControlConnection>.Disconnect()
    UnitPort<ControlOutput, IUnitOutputPort, ControlConnection>.CanConnectToValid(ControlOutput)
    UnitPort<ControlOutput, IUnitOutputPort, ControlConnection>.CanConnectToInvalid(IUnitOutputPort)
    UnitPort<ControlOutput, IUnitOutputPort, ControlConnection>.ConnectToValid(ControlOutput)
    UnitPort<ControlOutput, IUnitOutputPort, ControlConnection>.ConnectToInvalid(IUnitOutputPort)
    UnitPort<ControlOutput, IUnitOutputPort, ControlConnection>.DisconnectFromValid(ControlOutput)
    UnitPort<ControlOutput, IUnitOutputPort, ControlConnection>.DisconnectFromInvalid(IUnitOutputPort)
    UnitPort<ControlOutput, IUnitOutputPort, ControlConnection>.CompatiblePort(IUnit)
    UnitPort<ControlOutput, IUnitOutputPort, ControlConnection>.ConnectInvalid(IUnitOutputPort, IUnitInputPort)
    UnitPort<ControlOutput, IUnitOutputPort, ControlConnection>.DisconnectInvalid(IUnitOutputPort, IUnitInputPort)
    Namespace: Unity.VisualScripting
    Syntax
    public sealed class ControlInput : UnitPort<ControlOutput, IUnitOutputPort, ControlConnection>, IUnitControlPort, IUnitInputPort, IUnitPort, IGraphItem

    Constructors

    ControlInput(String, Func<Flow, IEnumerator>)

    Declaration
    public ControlInput(string key, Func<Flow, IEnumerator> coroutineAction)
    Parameters
    Type Name Description
    String key
    Func<Flow, IEnumerator> coroutineAction

    ControlInput(String, Func<Flow, ControlOutput>)

    Declaration
    public ControlInput(string key, Func<Flow, ControlOutput> action)
    Parameters
    Type Name Description
    String key
    Func<Flow, ControlOutput> action

    ControlInput(String, Func<Flow, ControlOutput>, Func<Flow, IEnumerator>)

    Declaration
    public ControlInput(string key, Func<Flow, ControlOutput> action, Func<Flow, IEnumerator> coroutineAction)
    Parameters
    Type Name Description
    String key
    Func<Flow, ControlOutput> action
    Func<Flow, IEnumerator> coroutineAction

    Properties

    couldBeEntered

    Declaration
    public bool couldBeEntered { get; }
    Property Value
    Type Description
    Boolean
    Implements
    IUnitControlPort.couldBeEntered

    invalidConnectedPorts

    Declaration
    public override IEnumerable<IUnitOutputPort> invalidConnectedPorts { get; }
    Property Value
    Type Description
    IEnumerable<IUnitOutputPort>
    Overrides
    Unity.VisualScripting.UnitPort<Unity.VisualScripting.ControlOutput, Unity.VisualScripting.IUnitOutputPort, Unity.VisualScripting.ControlConnection>.invalidConnectedPorts

    invalidConnections

    Declaration
    public override IEnumerable<InvalidConnection> invalidConnections { get; }
    Property Value
    Type Description
    IEnumerable<InvalidConnection>
    Overrides
    Unity.VisualScripting.UnitPort<Unity.VisualScripting.ControlOutput, Unity.VisualScripting.IUnitOutputPort, Unity.VisualScripting.ControlConnection>.invalidConnections
    Implements
    IUnitPort.invalidConnections

    isPredictable

    Declaration
    public bool isPredictable { get; }
    Property Value
    Type Description
    Boolean
    Implements
    IUnitControlPort.isPredictable

    requiresCoroutine

    Declaration
    public bool requiresCoroutine { get; }
    Property Value
    Type Description
    Boolean

    supportsCoroutine

    Declaration
    public bool supportsCoroutine { get; }
    Property Value
    Type Description
    Boolean

    validConnectedPorts

    Declaration
    public override IEnumerable<ControlOutput> validConnectedPorts { get; }
    Property Value
    Type Description
    IEnumerable<ControlOutput>
    Overrides
    Unity.VisualScripting.UnitPort<Unity.VisualScripting.ControlOutput, Unity.VisualScripting.IUnitOutputPort, Unity.VisualScripting.ControlConnection>.validConnectedPorts

    validConnections

    Declaration
    public override IEnumerable<ControlConnection> validConnections { get; }
    Property Value
    Type Description
    IEnumerable<ControlConnection>
    Overrides
    Unity.VisualScripting.UnitPort<Unity.VisualScripting.ControlOutput, Unity.VisualScripting.IUnitOutputPort, Unity.VisualScripting.ControlConnection>.validConnections

    Methods

    CanConnectToValid(ControlOutput)

    Declaration
    public override bool CanConnectToValid(ControlOutput port)
    Parameters
    Type Name Description
    ControlOutput port
    Returns
    Type Description
    Boolean
    Overrides
    Unity.VisualScripting.UnitPort<Unity.VisualScripting.ControlOutput, Unity.VisualScripting.IUnitOutputPort, Unity.VisualScripting.ControlConnection>.CanConnectToValid(Unity.VisualScripting.ControlOutput)

    CompatiblePort(IUnit)

    Declaration
    public override IUnitPort CompatiblePort(IUnit unit)
    Parameters
    Type Name Description
    IUnit unit
    Returns
    Type Description
    IUnitPort
    Overrides
    Unity.VisualScripting.UnitPort<Unity.VisualScripting.ControlOutput, Unity.VisualScripting.IUnitOutputPort, Unity.VisualScripting.ControlConnection>.CompatiblePort(Unity.VisualScripting.IUnit)
    Implements
    IUnitPort.CompatiblePort(IUnit)

    ConnectToInvalid(IUnitOutputPort)

    Declaration
    public override void ConnectToInvalid(IUnitOutputPort port)
    Parameters
    Type Name Description
    IUnitOutputPort port
    Overrides
    Unity.VisualScripting.UnitPort<Unity.VisualScripting.ControlOutput, Unity.VisualScripting.IUnitOutputPort, Unity.VisualScripting.ControlConnection>.ConnectToInvalid(Unity.VisualScripting.IUnitOutputPort)

    ConnectToValid(ControlOutput)

    Declaration
    public override void ConnectToValid(ControlOutput port)
    Parameters
    Type Name Description
    ControlOutput port
    Overrides
    Unity.VisualScripting.UnitPort<Unity.VisualScripting.ControlOutput, Unity.VisualScripting.IUnitOutputPort, Unity.VisualScripting.ControlConnection>.ConnectToValid(Unity.VisualScripting.ControlOutput)

    DisconnectFromInvalid(IUnitOutputPort)

    Declaration
    public override void DisconnectFromInvalid(IUnitOutputPort port)
    Parameters
    Type Name Description
    IUnitOutputPort port
    Overrides
    Unity.VisualScripting.UnitPort<Unity.VisualScripting.ControlOutput, Unity.VisualScripting.IUnitOutputPort, Unity.VisualScripting.ControlConnection>.DisconnectFromInvalid(Unity.VisualScripting.IUnitOutputPort)

    DisconnectFromValid(ControlOutput)

    Declaration
    public override void DisconnectFromValid(ControlOutput port)
    Parameters
    Type Name Description
    ControlOutput port
    Overrides
    Unity.VisualScripting.UnitPort<Unity.VisualScripting.ControlOutput, Unity.VisualScripting.IUnitOutputPort, Unity.VisualScripting.ControlConnection>.DisconnectFromValid(Unity.VisualScripting.ControlOutput)

    IsPredictable(Recursion)

    Declaration
    public bool IsPredictable(Recursion recursion)
    Parameters
    Type Name Description
    Recursion recursion
    Returns
    Type Description
    Boolean

    Extension Methods

    XAnalyserProvider.Analyser(Object, IGraphContext)
    XAnalyserProvider.Analyser<TAnalyser>(Object, IGraphContext)
    XAnalyserProvider.Analysis(Object, IGraphContext)
    XAnalyserProvider.Analysis<TAnalysis>(Object, IGraphContext)
    XAnalyserProvider.Analyser(Object, GraphReference)
    XAnalyserProvider.Analyser<TAnalyser>(Object, GraphReference)
    XAnalyserProvider.Analysis(Object, GraphReference)
    XAnalyserProvider.Analysis<TAnalysis>(Object, GraphReference)
    XDescriptorProvider.Describe(Object)
    XDescriptorProvider.HasDescriptor(Object)
    XDescriptorProvider.Descriptor(Object)
    XDescriptorProvider.Descriptor<TDescriptor>(Object)
    XDescriptorProvider.Description(Object)
    XDescriptorProvider.Description<TDescription>(Object)
    Cloning.Clone(Object, ICloner, Boolean)
    Cloning.Clone<T>(T, ICloner, Boolean)
    Cloning.CloneViaFakeSerialization(Object)
    Cloning.CloneViaFakeSerialization<T>(T)
    ConversionUtility.IsConvertibleTo(Object, Type, Boolean)
    ConversionUtility.IsConvertibleTo<T>(Object, Boolean)
    ConversionUtility.ConvertTo(Object, Type)
    ConversionUtility.ConvertTo<T>(Object)
    TypeUtility.ToShortString(Object, Int32)
    Serialization.CloneViaSerialization<T>(T, Boolean)
    Serialization.CloneViaSerializationInto<TSource, TDestination>(TSource, ref TDestination, Boolean)
    Serialization.Serialize(Object, Boolean)
    LinqUtility.Yield<T>(T)
    UnityObjectUtility.IsUnityNull(Object)
    UnityObjectUtility.ToSafeString(Object)
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