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    Class FuzzyOptionNode

    Inheritance
    Object
    FuzzyOptionNode
    Namespace: Unity.VisualScripting
    Syntax
    public class FuzzyOptionNode

    Constructors

    FuzzyOptionNode(IFuzzyOption)

    Declaration
    public FuzzyOptionNode(IFuzzyOption option)
    Parameters
    Type Name Description
    IFuzzyOption option

    FuzzyOptionNode(IFuzzyOption, String)

    Declaration
    public FuzzyOptionNode(IFuzzyOption option, string label)
    Parameters
    Type Name Description
    IFuzzyOption option
    String label

    Properties

    children

    Declaration
    public List<FuzzyOptionNode> children { get; }
    Property Value
    Type Description
    List<FuzzyOptionNode>

    hasChildren

    Declaration
    public bool hasChildren { get; set; }
    Property Value
    Type Description
    Boolean

    isDrawable

    Declaration
    public bool isDrawable { get; }
    Property Value
    Type Description
    Boolean

    isLoading

    Declaration
    public bool isLoading { get; set; }
    Property Value
    Type Description
    Boolean

    isPopulated

    Declaration
    public bool isPopulated { get; set; }
    Property Value
    Type Description
    Boolean

    label

    Declaration
    public GUIContent label { get; }
    Property Value
    Type Description
    GUIContent

    labelText

    Declaration
    public string labelText { get; }
    Property Value
    Type Description
    String

    option

    Declaration
    public IFuzzyOption option { get; }
    Property Value
    Type Description
    IFuzzyOption

    scroll

    Declaration
    public Vector2 scroll { get; set; }
    Property Value
    Type Description
    Vector2

    selectedIndex

    Declaration
    public int selectedIndex { get; set; }
    Property Value
    Type Description
    Int32

    style

    Declaration
    public GUIStyle style { get; }
    Property Value
    Type Description
    GUIStyle

    width

    Declaration
    public float width { get; }
    Property Value
    Type Description
    Single

    Methods

    EnsureDrawable()

    Declaration
    public void EnsureDrawable()

    PrepareDrawing()

    Declaration
    public void PrepareDrawing()

    Extension Methods

    XAnalyserProvider.Analyser(Object, IGraphContext)
    XAnalyserProvider.Analyser<TAnalyser>(Object, IGraphContext)
    XAnalyserProvider.Analysis(Object, IGraphContext)
    XAnalyserProvider.Analysis<TAnalysis>(Object, IGraphContext)
    XAnalyserProvider.Analyser(Object, GraphReference)
    XAnalyserProvider.Analyser<TAnalyser>(Object, GraphReference)
    XAnalyserProvider.Analysis(Object, GraphReference)
    XAnalyserProvider.Analysis<TAnalysis>(Object, GraphReference)
    XDescriptorProvider.Describe(Object)
    XDescriptorProvider.HasDescriptor(Object)
    XDescriptorProvider.Descriptor(Object)
    XDescriptorProvider.Descriptor<TDescriptor>(Object)
    XDescriptorProvider.Description(Object)
    XDescriptorProvider.Description<TDescription>(Object)
    Cloning.Clone(Object, ICloner, Boolean)
    Cloning.Clone<T>(T, ICloner, Boolean)
    Cloning.CloneViaFakeSerialization(Object)
    Cloning.CloneViaFakeSerialization<T>(T)
    ConversionUtility.IsConvertibleTo(Object, Type, Boolean)
    ConversionUtility.IsConvertibleTo<T>(Object, Boolean)
    ConversionUtility.ConvertTo(Object, Type)
    ConversionUtility.ConvertTo<T>(Object)
    TypeUtility.ToShortString(Object, Int32)
    Serialization.CloneViaSerialization<T>(T, Boolean)
    Serialization.CloneViaSerializationInto<TSource, TDestination>(TSource, ref TDestination, Boolean)
    Serialization.Serialize(Object, Boolean)
    LinqUtility.Yield<T>(T)
    UnityObjectUtility.IsUnityNull(Object)
    UnityObjectUtility.ToSafeString(Object)
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