docs.unity3d.com
    Show / Hide Table of Contents

    Interface IEventMachine

    Inherited Members
    IMachine.graphData
    IMachine.threadSafeGameObject
    IGraphRoot.GetReference()
    IGraphNester.nest
    IGraphNester.InstantiateNest()
    IGraphNester.UninstantiateNest()
    IGraphParent.childGraph
    IGraphParent.isSerializationRoot
    IGraphParent.serializedObject
    IGraphParent.DefaultGraph()
    IAotStubbable.aotStubs
    Namespace: Unity.VisualScripting
    Syntax
    public interface IEventMachine : IMachine, IGraphRoot, IGraphNester, IGraphParent, IAotStubbable

    Methods

    TriggerAnimationEvent(AnimationEvent)

    Declaration
    void TriggerAnimationEvent(AnimationEvent animationEvent)
    Parameters
    Type Name Description
    AnimationEvent animationEvent

    TriggerUnityEvent(String)

    Declaration
    void TriggerUnityEvent(string name)
    Parameters
    Type Name Description
    String name

    Extension Methods

    XAnalyserProvider.Analyser(Object, IGraphContext)
    XAnalyserProvider.Analyser<TAnalyser>(Object, IGraphContext)
    XAnalyserProvider.Analysis(Object, IGraphContext)
    XAnalyserProvider.Analysis<TAnalysis>(Object, IGraphContext)
    XAnalyserProvider.Analyser(Object, GraphReference)
    XAnalyserProvider.Analyser<TAnalyser>(Object, GraphReference)
    XAnalyserProvider.Analysis(Object, GraphReference)
    XAnalyserProvider.Analysis<TAnalysis>(Object, GraphReference)
    XDescriptorProvider.Describe(Object)
    XDescriptorProvider.HasDescriptor(Object)
    XDescriptorProvider.Descriptor(Object)
    XDescriptorProvider.Descriptor<TDescriptor>(Object)
    XDescriptorProvider.Description(Object)
    XDescriptorProvider.Description<TDescription>(Object)
    Cloning.Clone(Object, ICloner, Boolean)
    Cloning.Clone<T>(T, ICloner, Boolean)
    Cloning.CloneViaFakeSerialization(Object)
    Cloning.CloneViaFakeSerialization<T>(T)
    ConversionUtility.IsConvertibleTo(Object, Type, Boolean)
    ConversionUtility.IsConvertibleTo<T>(Object, Boolean)
    ConversionUtility.ConvertTo(Object, Type)
    ConversionUtility.ConvertTo<T>(Object)
    TypeUtility.ToShortString(Object, Int32)
    Serialization.CloneViaSerialization<T>(T, Boolean)
    Serialization.CloneViaSerializationInto<TSource, TDestination>(TSource, ref TDestination, Boolean)
    Serialization.Serialize(Object, Boolean)
    LinqUtility.Yield<T>(T)
    UnityObjectUtility.IsUnityNull(Object)
    UnityObjectUtility.ToSafeString(Object)
    Back to top
    Copyright © 2023 Unity Technologies — Terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX on 18 October 2023