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    Class BoltFlowConfiguration

    Inheritance
    Object
    PluginConfiguration
    BoltFlowConfiguration
    Inherited Members
    PluginConfiguration.Initialize()
    PluginConfiguration.LateInitialize()
    PluginConfiguration.plugin
    PluginConfiguration.deprecatedSavedVersionLoaders
    PluginConfiguration.Reset()
    PluginConfiguration.Save()
    PluginConfiguration.GetEnumerator()
    PluginConfiguration.GetMetadata(String)
    PluginConfiguration.projectSettings
    PluginConfiguration.SaveProjectSettingsAsset()
    PluginConfiguration.projectSetupCompleted
    PluginConfiguration.editorSetupCompleted
    PluginConfiguration.savedVersion
    PluginConfiguration.developerMode
    PluginConfiguration.DeleteAllProjectSettings()
    PluginConfiguration.DeleteAllEditorPrefs()
    PluginConfiguration.DeleteAllPlayerPrefs()
    Namespace: Unity.VisualScripting
    Syntax
    [Plugin("VisualScripting.Flow")]
    public sealed class BoltFlowConfiguration : PluginConfiguration, IPluginModule, IPluginLinked, IEnumerable<PluginConfigurationItemMetadata>, IEnumerable

    Properties

    animateControlConnections

    Whether active control connections should show a droplet animation.

    Declaration
    [EditorPref]
    public bool animateControlConnections { get; set; }
    Property Value
    Type Description
    Boolean

    animateValueConnections

    Whether active value connections should show a droplet animation.

    Declaration
    [EditorPref]
    public bool animateValueConnections { get; set; }
    Property Value
    Type Description
    Boolean

    favoriteUnitOptions

    Declaration
    [ProjectSetting(visible = false, resettable = false)]
    public HashSet<string> favoriteUnitOptions { get; set; }
    Property Value
    Type Description
    HashSet<String>

    header

    Declaration
    public override string header { get; }
    Property Value
    Type Description
    String
    Overrides
    PluginConfiguration.header

    hidePortLabels

    Whether labels should be hidden on ports when the value can be deduced from the context. Disabling will make units more explicit but less compact.

    Declaration
    [EditorPref]
    public bool hidePortLabels { get; set; }
    Property Value
    Type Description
    Boolean

    predictConnectionValues

    Whether predictable values should be shown on flow graph connections.

    Declaration
    [EditorPref]
    public bool predictConnectionValues { get; set; }
    Property Value
    Type Description
    Boolean

    predictPotentialMissingComponents

    Whether predictive debugging should warn about missing components. Note that in some cases, this setting may report false positives.

    Declaration
    [EditorPref]
    public bool predictPotentialMissingComponents { get; set; }
    Property Value
    Type Description
    Boolean

    predictPotentialNullReferences

    Whether predictive debugging should warn about null value inputs. Note that in some cases, this setting may report false positives.

    Declaration
    [EditorPref]
    public bool predictPotentialNullReferences { get; set; }
    Property Value
    Type Description
    Boolean

    showConnectionValues

    Whether values should be shown on flow graph connections.

    Declaration
    [EditorPref]
    public bool showConnectionValues { get; set; }
    Property Value
    Type Description
    Boolean

    skipContextMenu

    When active, right-clicking a flow graph will skip the context menu and instantly open the fuzzy finder. To open the context menu, hold shift.

    Declaration
    [EditorPref]
    public bool skipContextMenu { get; set; }
    Property Value
    Type Description
    Boolean

    updateUnitsAutomatically

    (Experimental) Whether the unit database should be incrementally updated whenever a codebase change is detected.

    Declaration
    [EditorPref]
    public bool updateUnitsAutomatically { get; set; }
    Property Value
    Type Description
    Boolean

    Extension Methods

    XAnalyserProvider.Analyser(Object, IGraphContext)
    XAnalyserProvider.Analyser<TAnalyser>(Object, IGraphContext)
    XAnalyserProvider.Analysis(Object, IGraphContext)
    XAnalyserProvider.Analysis<TAnalysis>(Object, IGraphContext)
    XAnalyserProvider.Analyser(Object, GraphReference)
    XAnalyserProvider.Analyser<TAnalyser>(Object, GraphReference)
    XAnalyserProvider.Analysis(Object, GraphReference)
    XAnalyserProvider.Analysis<TAnalysis>(Object, GraphReference)
    XDescriptorProvider.Describe(Object)
    XDescriptorProvider.HasDescriptor(Object)
    XDescriptorProvider.Descriptor(Object)
    XDescriptorProvider.Descriptor<TDescriptor>(Object)
    XDescriptorProvider.Description(Object)
    XDescriptorProvider.Description<TDescription>(Object)
    EditorLinqUtility.Cancellable<T>(IEnumerable<T>, CancellationToken)
    EditorLinqUtility.Cancellable<T>(IEnumerable<T>, CancellationToken, Action)
    SearchUtility.OrderableSearchFilter<THaystack, TResult>(IEnumerable<THaystack>, Func<THaystack, TResult>, String, Func<THaystack, String>)
    SearchUtility.OrderableSearchFilter<T>(IEnumerable<T>, String, Func<T, String>)
    SearchUtility.OrderableSearchFilter<THaystack, TResult>(IEnumerable<THaystack>, Func<THaystack, TResult>, String, Func<THaystack, String>, Func<THaystack, String>)
    SearchUtility.OrderableSearchFilter<T>(IEnumerable<T>, String, Func<T, String>, Func<T, String>)
    SearchUtility.UnorderedSearchFilter<T>(IEnumerable<T>, String, Func<T, String>)
    SearchUtility.OrderedSearchFilter<T>(IEnumerable<T>, String, Func<T, String>)
    UnitBase.WithoutInheritedDuplicates<T>(IEnumerable<T>, Func<T, IUnitOption>, CancellationToken)
    Cloning.Clone(Object, ICloner, Boolean)
    Cloning.Clone<T>(T, ICloner, Boolean)
    Cloning.CloneViaFakeSerialization(Object)
    Cloning.CloneViaFakeSerialization<T>(T)
    XArrayPool.ToArrayPooled<T>(IEnumerable<T>)
    XHashSetPool.ToHashSetPooled<T>(IEnumerable<T>)
    XListPool.ToListPooled<T>(IEnumerable<T>)
    ConversionUtility.IsConvertibleTo(Object, Type, Boolean)
    ConversionUtility.IsConvertibleTo<T>(Object, Boolean)
    ConversionUtility.ConvertTo(Object, Type)
    ConversionUtility.ConvertTo<T>(Object)
    TypeUtility.ToShortString(Object, Int32)
    Serialization.CloneViaSerialization<T>(T, Boolean)
    Serialization.CloneViaSerializationInto<TSource, TDestination>(TSource, ref TDestination, Boolean)
    Serialization.Serialize(Object, Boolean)
    LinqUtility.DistinctBy<T, TKey>(IEnumerable<T>, Func<T, TKey>)
    LinqUtility.NotNull<T>(IEnumerable<T>)
    LinqUtility.Yield<T>(T)
    LinqUtility.ToHashSet<T>(IEnumerable<T>)
    LinqUtility.AsReadOnlyCollection<T>(IEnumerable<T>)
    LinqUtility.AsReadOnlyList<T>(IEnumerable<T>)
    LinqUtility.Flatten<T>(IEnumerable<T>, Func<T, IEnumerable<T>>)
    LinqUtility.OrderByDependencies<T>(IEnumerable<T>, Func<T, IEnumerable<T>>, Boolean)
    LinqUtility.OrderByDependers<T>(IEnumerable<T>, Func<T, IEnumerable<T>>, Boolean)
    LinqUtility.Catch<T>(IEnumerable<T>, Action<Exception>)
    LinqUtility.Catch<T>(IEnumerable<T>, ICollection<Exception>)
    LinqUtility.CatchAsLogError<T>(IEnumerable<T>, String)
    LinqUtility.CatchAsLogWarning<T>(IEnumerable<T>, String)
    StringUtility.ToSeparatedString(IEnumerable, String)
    StringUtility.ToCommaSeparatedString(IEnumerable)
    StringUtility.ToLineSeparatedString(IEnumerable)
    UnityObjectUtility.IsUnityNull(Object)
    UnityObjectUtility.ToSafeString(Object)
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