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    Struct SkinnedColor

    Namespace: Unity.VisualScripting
    Syntax
    public struct SkinnedColor

    Constructors

    SkinnedColor(Color)

    Declaration
    public SkinnedColor(Color personalAndProColor)
    Parameters
    Type Name Description
    Color personalAndProColor

    SkinnedColor(Color, Color)

    Declaration
    public SkinnedColor(Color personalColor, Color proColor)
    Parameters
    Type Name Description
    Color personalColor
    Color proColor

    Properties

    color

    Declaration
    public Color color { get; }
    Property Value
    Type Description
    Color

    Operators

    Explicit(Color to SkinnedColor)

    Declaration
    public static explicit operator SkinnedColor(Color color)
    Parameters
    Type Name Description
    Color color
    Returns
    Type Description
    SkinnedColor

    Implicit(SkinnedColor to Color)

    Declaration
    public static implicit operator Color(SkinnedColor skinnedColor)
    Parameters
    Type Name Description
    SkinnedColor skinnedColor
    Returns
    Type Description
    Color

    Extension Methods

    XAnalyserProvider.Analyser(Object, IGraphContext)
    XAnalyserProvider.Analyser<TAnalyser>(Object, IGraphContext)
    XAnalyserProvider.Analysis(Object, IGraphContext)
    XAnalyserProvider.Analysis<TAnalysis>(Object, IGraphContext)
    XAnalyserProvider.Analyser(Object, GraphReference)
    XAnalyserProvider.Analyser<TAnalyser>(Object, GraphReference)
    XAnalyserProvider.Analysis(Object, GraphReference)
    XAnalyserProvider.Analysis<TAnalysis>(Object, GraphReference)
    XDescriptorProvider.Describe(Object)
    XDescriptorProvider.HasDescriptor(Object)
    XDescriptorProvider.Descriptor(Object)
    XDescriptorProvider.Descriptor<TDescriptor>(Object)
    XDescriptorProvider.Description(Object)
    XDescriptorProvider.Description<TDescription>(Object)
    ColorUtility.GetPixel(SkinnedColor)
    ColorUtility.CreateBackground(SkinnedColor)
    ColorUtility.ToHexString(SkinnedColor)
    Cloning.Clone(Object, ICloner, Boolean)
    Cloning.Clone<T>(T, ICloner, Boolean)
    Cloning.CloneViaFakeSerialization(Object)
    Cloning.CloneViaFakeSerialization<T>(T)
    ConversionUtility.IsConvertibleTo(Object, Type, Boolean)
    ConversionUtility.IsConvertibleTo<T>(Object, Boolean)
    ConversionUtility.ConvertTo(Object, Type)
    ConversionUtility.ConvertTo<T>(Object)
    TypeUtility.ToShortString(Object, Int32)
    Serialization.CloneViaSerialization<T>(T, Boolean)
    Serialization.CloneViaSerializationInto<TSource, TDestination>(TSource, ref TDestination, Boolean)
    Serialization.Serialize(Object, Boolean)
    LinqUtility.Yield<T>(T)
    UnityObjectUtility.IsUnityNull(Object)
    UnityObjectUtility.ToSafeString(Object)
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