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    Class FlowStateTransitionAnalyser

    Inheritance
    Object
    Assigner<FlowStateTransition, StateTransitionAnalysis>
    Analyser<FlowStateTransition, StateTransitionAnalysis>
    StateTransitionAnalyser<FlowStateTransition>
    NesterStateTransitionAnalyser<FlowStateTransition>
    FlowStateTransitionAnalyser
    Inherited Members
    StateTransitionAnalyser<FlowStateTransition>.transition
    Analyser<FlowStateTransition, StateTransitionAnalysis>.analysis
    Analyser<FlowStateTransition, StateTransitionAnalysis>.IAnalyser.analysis
    Analyser<FlowStateTransition, StateTransitionAnalysis>.context
    Analyser<FlowStateTransition, StateTransitionAnalysis>.reference
    Assigner<FlowStateTransition, StateTransitionAnalysis>.target
    Assigner<FlowStateTransition, StateTransitionAnalysis>.assignee
    Assigner<FlowStateTransition, StateTransitionAnalysis>.isDirty
    Assigner<FlowStateTransition, StateTransitionAnalysis>.Validate()
    Assigner<FlowStateTransition, StateTransitionAnalysis>.AssignAll()
    Assigner<FlowStateTransition, StateTransitionAnalysis>.AssignTransient()
    Assigner<FlowStateTransition, StateTransitionAnalysis>.ValueChanged()
    Assigner<FlowStateTransition, StateTransitionAnalysis>.assignments
    Assigner<FlowStateTransition, StateTransitionAnalysis>.transientAssignments
    Namespace: Unity.VisualScripting
    Syntax
    [Analyser(typeof(FlowStateTransition))]
    public class FlowStateTransitionAnalyser : NesterStateTransitionAnalyser<FlowStateTransition>, IAssigner, IAnalyser

    Constructors

    FlowStateTransitionAnalyser(GraphReference, FlowStateTransition)

    Declaration
    public FlowStateTransitionAnalyser(GraphReference reference, FlowStateTransition transition)
    Parameters
    Type Name Description
    GraphReference reference
    FlowStateTransition transition

    Methods

    IsTraversed()

    Declaration
    protected override bool IsTraversed()
    Returns
    Type Description
    Boolean
    Overrides
    Unity.VisualScripting.StateTransitionAnalyser<Unity.VisualScripting.FlowStateTransition>.IsTraversed()

    Warnings()

    Declaration
    protected override IEnumerable<Warning> Warnings()
    Returns
    Type Description
    IEnumerable<Warning>
    Overrides
    Unity.VisualScripting.NesterStateTransitionAnalyser<Unity.VisualScripting.FlowStateTransition>.Warnings()

    Extension Methods

    XAnalyserProvider.Analyser(Object, IGraphContext)
    XAnalyserProvider.Analyser<TAnalyser>(Object, IGraphContext)
    XAnalyserProvider.Analysis(Object, IGraphContext)
    XAnalyserProvider.Analysis<TAnalysis>(Object, IGraphContext)
    XAnalyserProvider.Analyser(Object, GraphReference)
    XAnalyserProvider.Analyser<TAnalyser>(Object, GraphReference)
    XAnalyserProvider.Analysis(Object, GraphReference)
    XAnalyserProvider.Analysis<TAnalysis>(Object, GraphReference)
    XDescriptorProvider.Describe(Object)
    XDescriptorProvider.HasDescriptor(Object)
    XDescriptorProvider.Descriptor(Object)
    XDescriptorProvider.Descriptor<TDescriptor>(Object)
    XDescriptorProvider.Description(Object)
    XDescriptorProvider.Description<TDescription>(Object)
    Cloning.Clone(Object, ICloner, Boolean)
    Cloning.Clone<T>(T, ICloner, Boolean)
    Cloning.CloneViaFakeSerialization(Object)
    Cloning.CloneViaFakeSerialization<T>(T)
    ConversionUtility.IsConvertibleTo(Object, Type, Boolean)
    ConversionUtility.IsConvertibleTo<T>(Object, Boolean)
    ConversionUtility.ConvertTo(Object, Type)
    ConversionUtility.ConvertTo<T>(Object)
    TypeUtility.ToShortString(Object, Int32)
    Serialization.CloneViaSerialization<T>(T, Boolean)
    Serialization.CloneViaSerializationInto<TSource, TDestination>(TSource, ref TDestination, Boolean)
    Serialization.Serialize(Object, Boolean)
    LinqUtility.Yield<T>(T)
    UnityObjectUtility.IsUnityNull(Object)
    UnityObjectUtility.ToSafeString(Object)
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